Weekly Update! Updated GIFs of the Commission animation! :) (Patreon)
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Hey everyone :D
This week has been less productive than I wanted it to be D: The plan was to finish up the last few bits on last weeks scene and move onto the next but it became quite tricky making these additions and this will be no surprise... it came down to cloth and jiggle physics fighting me!
So sadly it was mainly me trying to get jiggle physics done where I flipped from using wiggle bones, going back to a cloth sim and when that really wasn't going well I went back to wiggle bones.
Near the bottom of this post I talk about 2 different options for the "being held off the ground" position in the Sheva x Wesker animation :)
So we got new jiggles for Haddie's boobs, we have movement for her hair and necklace and the other main addition is the ripple effect to her butt ^_^
I adjusted the camera a little in this scene to move a bit with Wraith, usually I bind the camera to the head of the character but with this the effect was brutal even at a low setting where I imagine it would give a lot of people motion sickness so I went with a softer and slower movement.
I added a ripple to the spank although it happens quite quickly. There is a small part where Wraith's right pinkie finger clips into Haddie's arm but that has been fixed I didn't have time to render it for this update.
One of the changes I wanted to make was a bit more facial and head movement to Haddie so things looked less static, I added the mouth moving forwards and backwards, slight jaw movement and some eye movement. Although I'm thinking of adding Haddie squinting her eyes a little rather than being wide open.
The change the client wanted was when Trapper pulls out of Haddie she gives a cheeky grin as well as rolling her eyes when Wraith spanks her which I really like how it turned out.
But with that this scene is basically done, I can only think of one thing left to do which is animating Wraith's right hand fingers a bit more but on Monday I shall be moving onto the next NSFW scene!
Also I have made a start getting the models together for the Sheva x Wesker animation! Wesker is mostly done I just need to add a few things to his rig. I've got two references for the position and I'm wondering which one you might all prefer?
I'm leaning towards the first option as I don't think it's something I've done before but I'd be interested to hear what you all think and if you have any other idea in mind for the held off the ground position :)
I haven't put together Sheva's model yet but next week I will be finishing off Wesker's rig, getting Sheva done and then the environment/ pose and lighting :D
That's all from me for now though but I hope everyone has had a great week so far and like always I wish everyone a lovely weekend <3 :D