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In this video, I explore how to recreate or resynthesize kick drums within Bitwig Studio using native devices. Previously, I discussed using third-party tools like Kick Ninja and Kick 3, but today I'm attempting a similar process directly within Bitwig.

I focus on isolating and recreating the low-end of a noisy kick drum from a drum loop, using various techniques like filtering, FFT-based harmonic splitting, and pitch tracking.

Attempt to resynthesize a kick drum in Bitwig using native devices.

Isolate the low-end with bandpass filters and the FX2 device.

Use the Harmonic Split device (FFT-based) to track and separate low-end frequencies.

Recreate the kick's low end with a sine oscillator and volume follower in FX Grid.

Discuss limitations in Bitwig, such as lack of data persistence for pitch analysis.

Suggest potential improvements for better workflow in future versions of Bitwig.

Files

how many kick drums do you need?

I've been testing Kick Ninja and Kick 3 for a few days now, and I'm wondering what you can do natively in Bitwig to re-synthesize drums and low end using native stock devices and a bit of FFT magic. Video transcribed, summarized and Q&A on my Blog (no ads): -- 💕 Support me on Patreon: https://bit.ly/3PgbxZz 💰 donate via Paypal: https://bit.ly/3cae9t8 🎧 my Music: https://polarity.bandcamp.com/ 💾 my Tools: https://polarity.me/posts/articles/2024-08-04-polarity-tools/ 💻 my Gear: https://kit.co/polarity/polarity-music-kit 👉 Discord: https://discord.gg/eWwFBww 👉 Website: https://polarity.me -- 🛒 Buy/Upgrade Bitwig Studio & Support me https://bit.ly/3yQEyDU 🛒 VST/AU Plugin Deals https://bit.ly/3zcvo66

Comments

Nick

Thanks for this, personally I like limiting myself to native devices as much as possible