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Today, I’m showing you a random noise generator I created in Bitwig’s Grid. It generates unique sounds every time you press a key, making it great for designing percussion, atmospheric effects, or creating sample libraries. You can download the patch, but here’s how it works and how you can build your own.

Key Features of the Random Noise Generator

Random Sound Generation:

Every key press generates a new, random sound.

Includes a Hold Mode to freeze the current sound, allowing it to be played chromatically on the keyboard.

A Pitch Offset Knob lets you fine-tune the sound to align with the musical scale or desired pitch.

Oscillator Blending:

Blend between a random oscillator and a sub oscillator for tonal control.

The sub oscillator ensures pitch stability if needed.

Use FM (Frequency Modulation) or PM (Phase Modulation) to mix random oscillations into the sub oscillator, creating a balance between tonality and randomness.

Re-triggering:

Option to re-trigger oscillators so each note starts at the same phase, or leave it off for more organic variation.

Sound Persistence:

Since Grid patches are non-persistent, sounds reset when reopening the project. You’ll need to sample or record sounds for future use.

How It Works

Core Setup:

Sine oscillators are modulated using a DICE module, which generates random values for pitch and modulation amounts.

Randomly set oscillators produce both low-frequency modulations and high-pitched tonal sounds.

Additional Features:

Noise Oscillator: Blends noise into the main oscillator for more texture.

Filters and Envelopes: Shape the sound dynamically with randomized parameters.

Simple Random Sound Setup:

Use a sine oscillator and connect a DICE module to its pitch input for exponential FM.

Chain multiple oscillators and modulate their parameters with randomized values.

Add peak limiters or filters to manage levels and shape the output.

Use Cases

Percussion: Sample random hits for drums or FX.

Textures: Generate evolving ambient layers.

Sound Design: Quickly experiment with unique, chaotic sounds for creative projects.

Downloads:

Download Preset (5.3b3): https://bit.ly/4gPRCy2

Files

why is randomness so satisfying?

Hi everyone, I’m showing you how to create random sounds in Bitwig Studio using the Grid in a really simple and efficient way—at least in my opinion. It’s surprisingly fun to explore random sounds, save them, or even use them to create sample packs or new sounds for projects you’re working on. It can be a really rewarding experience! The Random Noise Generator is available on my Patreon, where you can download it. But of course, I’ll also show you in the video how to build it yourself. As I said, it’s a super simple setup, which I think is always a great thing. You get to learn a bit about how Bitwig works, how things connect, and you have fun creating stuff along the way. Video transcribed, summarized and Q&A on my Blog (no ads): -- 💕 Support me on Patreon: https://bit.ly/3PgbxZz 💰 donate via Paypal: https://bit.ly/3cae9t8 🎧 my Music: https://polarity.bandcamp.com/ 💾 my Tools: https://polarity.me/posts/articles/2024-08-04-polarity-tools/ 💻 my Gear: https://kit.co/polarity/polarity-music-kit 👉 Discord: https://discord.gg/eWwFBww 👉 Website: https://polarity.me -- 🛒 Buy/Upgrade Bitwig Studio & Support me https://bit.ly/3yQEyDU 🛒 VST/AU Plugin Deals https://bit.ly/3zcvo66

Comments

SiL3NC3

To persist a sound, could we not just delete all the dices and just leave the oscillators and then save this as a preset?

Travis Basso

I haven’t had time to check this out but omg I love everything I’m reading!!! This is so awesome I can’t wait to dive in!! Makes me think about recreating Ephemere by Inear Display.

tim

This is a lot of fun. It will get used a lot by me. Thanks for sharing this and all the rest. Happy new year

Travis Basso

Another thought: is there a way to auto adjust the sub tuning to match the sound? Like your auto leveler, is there a way with comparators to evaluate tuning? Or beating? Then offset the sub pitch. Is there a mathematical way to determine dissonance between two sounds? Then you could control the amount between the two sounds to min/max to taste.

Starling

This will be so nice for making layers for percussion, use with field recordings/transient samples. Hot stuff. Thanks!