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In my latest video, I guide viewers through creating a stochastic sequencer in Bitwig Studio's grid, showing how to manipulate probability to influence musical elements like pitch, rhythm, and velocity. Here's a rundown of the process and key moments:

I begin by explaining what a stochastic sequencer is, emphasizing its use in manipulating probabilities to create varied musical sequences.

Inside Bitwig Studio, I start with an empty project and set up a monophonic note grid, stressing the importance of matching the step size for coherence.

Key Moment: I incorporate a pitches module, selecting the D sharp minor scale for our sequence and adjust the probabilities for preferred notes, like D sharp and A sharp, demonstrating live changes.

I introduce a sample and hold module to stabilize the rapidly changing pitches, ensuring they can be sent out as a cohesive sequence.

Key Moment: I construct a sequence with octave shifts, using an octaver and step modules to create variations in octave ranges and demonstrate how these shifts affect the sequence.

The sequence's velocity is addressed next, with a ramp for dynamic variation and a sample and hold to align the velocity with the sequence's rhythm.

I expand the sequence's expressiveness by adding modulations for pressure and timbre, linking these to the wave table position and envelope modulation, enhancing the sonic texture.

Key Moment: Addressing rhythm, I utilize a merge module and various triggers to diversify the rhythmic patterns, incorporating pauses for dynamic effect.

I then demonstrate how to record the stochastic sequence onto a different track, explaining how to preserve the varied elements like velocity and timbre into a note clip.

Key Moment: To finalize, I showcase a method for internal recording within the grid using recorders, ensuring that the start of recording is synchronized with Bitwig Studio's transport for precision.

The video concludes with the creation of complex, probability-driven sequences, showcasing the potential of stochastic sequencing in music production within Bitwig Studio.

Download Stochastic Sequencer: https://bit.ly/3MnY16E

Download Recorder: https://bit.ly/470A0uH

You need Bitwig 5.1b3 for the presets to work! (sorry)

Files

Stochastic Sequencer!

Lets build a stochastic sequencer inside of the Grid of @bitwig Studio. Define pitches/notes, velocity, timbre, pressure and rhythm based on probabilities and create infinite melodies. We also create a small recorder and playback patch that loops ideas! Head over to my Patreon and download the patches in this video (Bitwig 5.1b3 needed) -- 💕 Support me on Patreon: https://bit.ly/3PgbxZz 💰 or donate via Paypal: https://bit.ly/3cae9t8 🎧 Buy my Music: https://polarity.bandcamp.com/ 💾 Download my Tools / Github / Resources: https://polarity-dnb.de/blog/polarity-music-tools-samples-and-bitwig-presets-update-2019.html 💻 Check out my gear on Kit: https://kit.co/polarity/polarity-music-kit -- DEALZ: 🛒 Buy Bitwig Studio & Support me https://bit.ly/3yQEyDU 🛒 Upgrade Bitwig Studio & Support me https://bit.ly/3OimEjc 🛒 VST/AU Plugin Deals https://bit.ly/3zcvo66 -- SOCIAL MEDIA Discord: https://discord.gg/eWwFBww Blog: https://polarity-dnb.de/blog/ Twitter: https://twitter.com/polarity Reddit: https://www.reddit.com/user/polarity-berlin/ Business Inquiries: robert@polarity-dnb.de Paypal Donations: donate@polarity-dnb.de

Comments

Alexandre Enkerli

(Is it just me or there’s something strange with the left channel of the voiceover? Hearing extended breaths and mouth noises, as though it were the stuff RX10 was trying to reduce.)

Alexandre Enkerli

Clever and inspiring! There’s a bunch of plugins out there which do things like this, with less control and not necessarily better effect. Just before you started implementing the part about note values, I was thinking about the fact that it was too “isochronic”. There’s a lot of that “string of random 16th notes quantized to a scale”, out there. It grows old pretty quickly, to my ear. Unless you do a lot to the sound design. Speaking of sound design, the first thing I did when I loaded your patch is add the “QuickMuse” plugin I just bought. I had used the default Polymer patch so giving it a bit of weirdness was just what I needed. I ended up tweaking your patch a bit. Adjusting some values, of course. Adding an “And” block from a transport one to control playback (it doesn’t trigger anything when the transport is stopped). I also switched in a S/H LFO with an “Average” module for the two S/H used by Timbre (that I use to modulate wavetable index). This way, I get something more of a modulation effect on the sound than having each note associated with a specific waveform (since the clock scans all the “Steps” modules… in step). Also added the Humanize device between the sequencer and Polymer. Something I’m not sure how to change (apart from tweaking the synth) is changing note duration. I’d like most notes to be held longer with some played staccato. What I’m getting is the reverse (almost all notes are short and a few notes are slightly longer). Does that have to do with the fact that trigger will gate off every 16th note? At any rate, thanks for a neat patch! (And I stopped noticing the audio weirdness after a couple of minutes.)

JABBA XY

Mega cool! Danke für die Midi Patches Poly. Habs natürlich mal runtergeladen aber werde es trotzdem nochmals nachbauen damit ich auch etwas lerne ;-) Eine Frage hätte ich noch: Ich möchte im Modulationsfeld gerne den Record mit einem Impuls anstossen. Aber es gibt scheinbar keinen Impuls-Taster in Bitwig - ist das so?