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I created an ambient music track using 32 instances of PaulStretch to produce unique drone sounds or ambiances. Here's a simplified overview of my process:

Choice of Synthesizer: I mainly use Triton, a rompler synthesizer, in its demo or trial version, which works for 20 minutes before stopping. This limitation doesn't hinder the process.

Sound Selection: I browse for various sounds such as pads, keyboards, bells, mallets, strings, leads, etc., within Triton.

Reverb Application: I apply large, spacious reverb effects to the selected sounds. I mention using free reverb plugins and suggest presets like "space is the place" or "we are stardust" for achieving the desired atmospheric effect.

Sampling with PaulStretch: Each instance of PaulStretch samples a single note from the selected sounds. I use the D# minor scale, sampling different notes across the instances, ensuring a variety of pitches and timbres.

Randomization: For each PaulStretch instance, I record the samples at random lengths and apply random stretch amounts, creating a rich tapestry of sound. The exact length and stretch amount vary, adding to the uniqueness of each drone.

FX Layering: After disabling the direct throughput from the synth to PaulStretch, I group the stretched samples into an FX layer for further manipulation.

Stereo Panning and Melodies: I strategically pan the stretched samples for stereo width and layer simple melodies to add complexity. This approach ensures that the final composition is rich in texture and depth.

Final Adjustments: Near the end, I recommend removing the initial synthesizer and reverb effects, leaving only the PaulStretch instances. This simplifies the project to its ambient core.

Project Saving: All settings and samples are saved within the project file, making it easy to reopen and modify if desired.

Additional Tips: I suggest experimenting with recording lengths and buffer settings in PaulStretch to tailor the ambient sounds to your preference.

This process showcases how simple techniques, when applied creatively, can yield a thick, atmospheric ambient track. Each step contributes to the evolving soundscape, demonstrating the power of sampling, stretching, and effect processing in music production.

get PaulXStretch here (clap!!) https://bit.ly/3S9L4P6

get Triton here: https://bit.ly/48ySUbS

Files

The ULTIMATE weapon for quick '90s ethereal pads

I recently made an 90s vibe ambient tune on my other channel @PolarityMusicOnly 👉 https://youtu.be/ihWeQ6w2A6s and I wanted to document the process with this video. All you need is free plugins and a bit of time. Because we use #Triton and #PaulXStretch, it gives you this typical '90s atmospheric type of flavor. get PaulXStretch here (clap!!) https://bit.ly/3S9L4P6 get Triton here: https://bit.ly/48ySUbS -- 💕 Support me on Patreon: https://bit.ly/3PgbxZz 💰 or donate via Paypal: https://bit.ly/3cae9t8 🎧 Buy my Music: https://polarity.bandcamp.com/ 💾 Download my Tools / Github / Resources: https://polarity-dnb.de/blog/polarity-music-tools-samples-and-bitwig-presets-update-2019.html 💻 Check out my gear on Kit: https://kit.co/polarity/polarity-music-kit -- DEALZ: 🛒 Buy Bitwig Studio & Support me https://bit.ly/3yQEyDU 🛒 Upgrade Bitwig Studio & Support me https://bit.ly/3OimEjc 🛒 VST/AU Plugin Deals https://bit.ly/3zcvo66 -- SOCIAL MEDIA Discord: https://discord.gg/eWwFBww Blog: https://polarity-dnb.de/blog/ Twitter: https://twitter.com/polarity Reddit: https://www.reddit.com/user/polarity-berlin/ Business Inquiries: robert@polarity-dnb.de Paypal Donations: donate@polarity-dnb.de

Comments

Starling

Hi! Quick question. In Eurorack, i use sequential switches a lot. I was wondering if there is some way to simulate this in the Grid. I tried a couple of methods, with no luck. Shift register would also be great, but i wouldn’t know where to start! 🤯 Thanks for your excellent videos!✌️