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The primary goal on this version is that in the old version I'd gotten ahead of myself a bit and added Emma's schedule to the game, which was causing her to keep showing up in class, even though she's intended to be MIA after running the intro scene. This was causing a number of minor errors because essentially other elements (like her chat interface or her "I'm leaving the room" scenes) haven't been added yet. The new patch should stop her from showing up, and should remove her from any existing saves you might have, let me know if that's not the case (don't worry, she'll be back soon enough).I also made a tweak that might improve performance over the last build, if you noticed a slowdown before, let me know how it handles now. I'm not sure if the reported performance issues were caused by something that the new version of Renpy does on the back end, or something I tried with the dialog interface (which I disabled in this version but might put back if it's not the problem), or some other issue. I made a couple other tweaks, mostly behind the scenes, like changing how their default facial expression is judged, and also something that might reduce the issue where two characters spawn overlapping each other. We'll see. If you do notice that happening, let me know the deets, which room was it in, did it occur the instant the room opened up and both girls were already there, or did it have to do with one girl showing up later in the scene and she appeared in the same place as the first? If it's not what I thought it might be, then I need to figure out what's calling them into a wrong position.

Also, can someone who uses Linux DL and try the "pc" version, because the new version of Renpy seems to indicate that it will work with both, and if no one has any objections, it would save a little time if I only had to upload the one (but if it doesn't work, it's not a big deal to keep adding all three). 

Comments

Sajuuk-Khar

Kitty and Rogue are overlapping in class, both were already there and it occurred when the room opened up.

Mind Blow

Can u please, please, do a android version?

Fleeting Hearts

I think android versions take a long time, so you'll probably have to wait for the final release.

Victor

I didn't know that I could get Emma too. How?

keplerk

In the previous version you "could" but because it wasnt suppose to appear that soon, there was some bugs caused by her, in this version she was removed until new notice, so now she will just show in the first day of class.

Victor

So I only get to see her fine ass animation for only the first day? Damn, what a tease..

MrSVCD

As a linux user I can say that the PC version works for me. (Ubuntu 16.04)

Oni

Don't worry, I'm working on adding the elements that will let me put her back into play for next build, but I did want to get something out before New Years.

Oni

Thanks.

Oni

Honestly, I don't think it's that hard (although I can't guarantee it'll work _well_ on all devices), but I need to install some extra stuff to export it.

Oni

Huh, Ok. Does this always happen, or just sometimes?

Sajuuk-Khar

Only sometimes. It seemed to happen when I had Emma's stats bar up as opposed to Kitty or Rogue's--talking to one of the two and getting their stats bar back seems to pre-empt the overlap.

Oni

And just to clarify, if you haven't seen Emma yet, you still can, just go to class during any school day after unlocking Kitty and she should show up, it's just that it'll only play an intro scene where you meet her, and then she goes away afterwards because her further interactions don't work yet.

Oni

Ok, that's a good clue, so can anyone else confirm that it seems to be related to Emma's stat bar being up? It's something I'll need to resolve before Emma becomes more mainstream because that would start happening more often than just after Emma's intro.

Folioman

Well just my little opinion Oni. Miss Frost is really Hot (without bad pun...) and I'm really enthusiastic about a third "girlfriend"! But to me Kitty remains the cutest and Rogue the must sex appealing of the Xmen verse! You served us already the best girls of Marvel world Oni.

Victor

There is a couple seconds lag, before the next message comes up to replace the older one.

Oni

SECONDS? Wow, that is worrisome. Huh. I was thinking it was like milliseconds, like a noticeable hang between lines but seconds, that's a lot. I really don't know what that could be, I'm not getting that on my end. Are you using PC or Mac or Linux? I might want to make a build using the same code, but the older Renpy engine. Maybe the new one is messing with people.

Victor

Let me boot it back up again. Give me a minute. I will check it again.

Victor

My mistake. It seems to be when doing things like in the shifting option while fondling kitty that, and a few other options there, slow down the next text to come up, by what seems like 2-3 seconds.

Oni

Hmm, that's not insane, since several things happen there, but I hope I can figure out a way to speed that up a bit. But what's the lag between most normal dialogs, just a fraction of a second? Is it still annoyingly long?

Victor

About a second or less long.

Oni

Hmm, that still seems too long.

Zakey Ori

Sup Oni. Got to try out both versions of the update because I got curious of Emma appearing twice, so, heh. But back to the latest one, Emma is great. No, she looks damn gorgeous!! xD Oni, you did it again! Can't wait to see her in full uhmm... form? haha. By the way, I don't understand how the clock works. It sometime changes from 12 at morning then 3 on the next morning. Some other times, it's just stuck. The time tab is useful though. Super helpful. Also, I want to know about this character sheet? Is it something about their stats, like Rouge's addiction? If it is, then maybe some examples would help me think of some. I know it's kind of late but Happy New Years! Hope you stay forever healthy \(*o*\ ) Here's something that I found while playing: - Just to let you know, when the mouse is on the stats and the others like the time tab and inventory, etc, it blocks us from progressing the game and the mouse have to moved to continue. E.g, the mouse is on the time tab, pressing the space button won't work until it is moved to an empty space. - Oh yeah, I ran into a bit of a problem, not huge but definitely a problem, I think xD You know that thing I said just now, about Emma appearing twice, and I was curious about it and checked it out? Well I tried the chat option for Emma, ofcourse I got an error, but the problem comes after that. The text is not in text wrap anymore. It won't turn back even if I restarted it or used the updated version. Is there a way return it back to normal? I know it's not a big deal, I think... but I hope you can fix it. - After midday, there's still a wardrobe change problem where they don't change into their gym clothes. - Not sure on this one but everytime I'm done with an action like training and taking class while they are in the room they'll automatically leave the room. Will be doing more investigation. - At gym when they are in the room with the player, they'd would change back to their normal clothings when you leave but then change back to their gym clothes when you go back in - Evening, after training at the gym, choosing to call her over to the gym(relationship stat was low at the time), then choosing to hang in her room(ofcourse would lead her to change her mind and go to the player's room) she would still be wearing her gym clothes - There is still the option to text to Emma but too scared to try it out. One error is enough for me haha. I think that's all that I could find for now. I'll let you know when I find more so look forward to that.

Oni

The clock currently does not work, at least not right, it's an issue with how Renpy handles updating images, and I'm trying to work it out, but I left it in there anyway. The actual _function_ of the clock still works, it just doesn't display right, it never self-updates within a scene. But basically it's meant to automatically update every time an action spends time, which is what it currently does not do. As for the "Character sheet," I'd just like to add something that shows more detail about stats that are currently hidden from the player, but might be useful to know. Things like character levels/XP, reputation, how much they like other characters? I don't know, I was curious what things maybe players wanted to know that wasn't currently being displayed. -I'm not sure there's anything I can do about the mouseover being an issue, but I'll look into it. I imagine it's either don't have that feature at all, or that's the way it'll work, but I don't plan on having it outside that upper area. -I'm not sure what you mean about the "text wrap," do you mean that dialog isn't showing up in word balloons anymore or something? And once you triggered the bug it applies even to new games or previous saves, not just continuations of that bugged encounter? Very odd. -girls tend to not spend more than one time block in a given room, so if that time block ends, they'll tend to head someplace else. If you want to prevent that, you can "form a party" with them through the chat menu, which disables their auto-moving elements. -the gym is a persistent annoyance, trying to figure out the best way to have them change most of the time, but not all the time, and so on. I can try to do something about that as well, I have some ideas. -If it's in the newest version, I believe you can *try* to text Emma, but you should not have her phone number, so it *should* just say "you don't have her number." Give it a shot and let me know if that's not what happens.

Archer

Off topic, but how do I get to this scene "Rogue hesitantly pulls down your pants slowly backs up against your rigid member."

Oni

That specific line is actually pretty rare, come to think of it. It only occurs when 1. You're in public, 2. you initiate a sex act that uses the "doggy style" pose, and 3. it's the first time she's ever done that act. So yeah, I guess a lot of people would miss that one. ;) The alternative line if she's already done that thing at least once would be something more like "Rogue glances around to see if anyone notices what she's doing, then backs her ass up against your cock."

Archer

Does the sideways pose still exist for Rogue?

Josh Spicer

There's some serious lag/pause after a lot of the choices you make.

Oni

Not anymore, I didn't like how it turned out and shifted to the more first person view.

Oni

I've heard this and want to try and narrow down the cause. It may be something I added, or may be the new Renpy version I used for this build. If it's not happening every time, which situations are they happening in? There are places I could see a lot of effort taking place, like where an NPC is deciding which tasks they want to do from a selection of options.

Archer

I have also been playing around for a long time and realized that even if you up the stats, Rogue usually don't do anything that you haven't already initiated. Is there any way to make her move faster than you do? It would be nice if she initiated more, different actions on her own, especially with higher stats. I see that she will not take no for an answer after three times of asking you to be her boyfriend, but won't say, "come on lets have sex already." lol Loving the progress so far!

Oni

Yes, I do want to have more of that. The tricky bit is to reasonably balance "fun and assertive" with "clingy and annoying." When Rogue is the only girl that isn't a huge issue, chances are you'd want to do stuff as often as she does, but with 2, 3, 10 girls, if they all want attention all the time that could get annoying when one of them keeps bugging you but you're more interested in someone else at the moment. First world problems, right? ;) So I do want to figure out a way to make NPC-initiated activities something the player can limit a bit, or ideally one that "takes a hint" and doesn't hassle you when you don't want it to.

Archer

I feel like it's already on the right track with "don't do your own thing," "don't follow me around, and "don't ask me to follow you." I am talking more when you are already fooling around with her, not that she would come to you for it. Also, can always be a no option. But yes, it is a fine balance. I personally like the focus on Rogue over new characters.

Randy

Hey Oni, can you check the code for loading a save to see if it resets the shave option?

hornguy6

The only thing I can confirm for sure is that it wasn't happening in version .976 and it was very noticeable in version .976b.

Shadow5

Hey Oni. Just wanted to report an exception I got. It occurred when Emma was "behind the podium" and Rogue joined in class. After class I told Rogue to go ahead, and as she was leaving this occurred. [code] I'm sorry, but an uncaught exception occurred. While running game code: ScriptError: could not find label 'Emma_Leave'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 663, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 663, in script call File "/script Locations.rpyc", line 900, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 396, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 396, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 744, in script call File "/script Locations.rpyc", line 120, in script call File "/script Locations.rpyc", line 1925, in script call File "/script Locations.rpyc", line 1868, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Functions.rpyc", line 1588, in script call File "/script Locations.rpyc", line 797, in script call File "/script Functions.rpyc", line 1588, in script call File "/script Locations.rpyc", line 797, in script call File "/script Functions.rpyc", line 1588, in script call File "/script Locations.rpyc", line 943, in script call File "/script Functions.rpyc", line 1588, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Functions.rpyc", line 1593, in script call File "/script Locations.rpyc", line 797, in script call File "/script Functions.rpyc", line 1588, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Functions.rpyc", line 1598, in script call File "/Users/dereks/Desktop/Games/Rogue-Like.app/Contents/Resources/autorun/renpy/ast.py", line 1336, in execute rv = renpy.game.context().call(label, return_site=self.next.name) File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 663, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 663, in script call File "/script Locations.rpyc", line 900, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 395, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 396, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1867, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 396, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 389, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 943, in script call File "/script Locations.rpyc", line 1861, in script call File "/script Locations.rpyc", line 744, in script call File "/script Locations.rpyc", line 120, in script call File "/script Locations.rpyc", line 1925, in script call File "/script Locations.rpyc", line 1868, in script call File "/script Locations.rpyc", line 797, in script call File "/script Locations.rpyc", line 943, in script call File "/script Functions.rpyc", line 1588, in script call File "/script Locations.rpyc", line 797, in script call File "/script Functions.rpyc", line 1588, in script call File "/script Locations.rpyc", line 797, in script call File "/script Functions.rpyc", line 1588, in script call File "/script Locations.rpyc", line 943, in script call File "/script Functions.rpyc", line 1588, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Functions.rpyc", line 1593, in script call File "/script Locations.rpyc", line 797, in script call File "/script Functions.rpyc", line 1588, in script call File "/Rogue_Chat.rpyc", line 3498, in script call File "/script Functions.rpyc", line 1598, in script call File "/Users/dereks/Desktop/Games/Rogue-Like.app/Contents/Resources/autorun/renpy/script.py", line 861, in lookup raise ScriptError("could not find label '%s'." % str(original)) ScriptError: could not find label 'Emma_Leave'. Darwin-16.7.0-x86_64-i386-64bit Ren'Py 6.99.13.2919 Rogue-Like 0.977 [/code]

hornguy6

Just something I wanted to mention, you still need to make an angry/stat-negative reaction for Rogue when you walk in on her in the shower and say the "And miss the view?" option. It doesn't make any sense that it gives her so many stat buffs and she reacts so calmly to you openly being a pervert and openly glad that you caught her naked, especially if you've been given a warning before. Also, I tried to load a game at the very beginning and this happened: While running game code: File "renpy/common/00start.rpy", line 83, in script label _after_load: File "renpy/common/000window.rpy", line 91, in _window_auto_callback if not store._window_auto: NameError: global name 'store' is not defined No idea what caused it.

hornguy6

Also, got an error when I warned Kitty that I was about to cum: While running game code: File "game/Kitty_Orgasms.rpy", line 262, in <module> NameError: name 'K_Swallowed' is not defined</module>

Oni

OMG, I think I solved it! Thanks for the tip. I've been reading and re-reading that code over and over looking for something that would cause the problem and I found what I assume is the problem. In the loading code there is a thing that checks to see if the variable exists, and if it doesn't exist, it creates the variable, which solves the "variable not found" crashes. The problem I had was that there was a typo in there, so that instead of looking for the toto list and adding it if it wasn't there, it was looking for " todo list," with that extra space in there, and obviously wasn't finding it, so it was just overwriting the variable each time. Now, I've fixed that for later versions, but yeah, for the time being it might not work right. You *might* be able to get it to work if you ask her to shave right before bed and then don't do *anything* else, but it might trigger the version check before the shave thing would be applied. Thanks again.

Oni

Hmm. . . I assume you're talking about .977 and .977b? Now I've got to try and remember what I changed between those versions that might be causing this difference. . . If it wasn't happening in the first build of .977 then it wouldn't be an issue with the new Renpy engine, but if you do mean that .976 worked while .976b was slow then that could be all sorts of things.

Oni

I *think* this should be fixed by the next version of the game, Emma's scene should clear girls out quietly next time.

Oni

Ok, second one fixed. No idea on the first one though, the error message seems to indicate a problem related to Renpy itself, not to the code I wrote, more information might be helpful if you have any.

hornguy6

I don't know what to tell you. I started the game, wanted to trigger the shower event immediately so I could quote it properly in that comment, and so I reloaded the game every time I got Rogue in a towel instead of naked and got the error. Maybe it was just a one time thing created by spam.

Oni

Maybe? Yeah, I don't know, like I said the code referenced is core Renpy stuff that I don't mess with, so maybe it was something like you tried to load while it was still trying to load and the needle skipped. so long as you can get past it, I won't worry about it much unless it keeps coming up.

Anthony Michelli

I totally forgot if this was ever mentioned in the past few months. There was a plan for Kitty to have her own version of Plan Omega with Xavier, right? If so is the basic requirement still gonna be level 5?

Oni

-She already does!- There's a bit more set-up required to activate it thought. . . I plan to have at least a somewhat unique mechanic for each girl, Plan Omega, Plan Kappa, Plan Psi. . .

alex

any hints on how to activate? cause i can't seem to find a trigger for the life of me. i should note that i have already done Rogues plan, if that is a disqualifying factor

Oni

Maybe try exploring his office while he's not around, see if you can find any clues there. . . Also, Completing that with Rogue will not stop it from working with Kitty, unless you told Xavier to stop spying on you, in which case the "caught" event won't trigger. I'd like to implement a more "on demand" version of it that you can use in cases like that just to see how it plays out.

Bossa Nova

so are you working on 977b or next update?

Oni

Well, I've kind of started on 978 at this point (I've created a mode that I *think* will allow for more girl/girl action), but I might release another 977 build to test some things. Is there a particular fix that is particularly important to you?

JulienJaden

Well, it would be nice for the waxing to work again, cause that's still acting up in 977a

Bossa Nova

I know everyone wants the threesome, more clothes, Frost, and so on,but we all know where the real excitement is............ Stealing professor X's wheelchair as the school prank.

peter oberg

i dont know if its just me but i cant get kitty or rogue to wax/shave the private areas. i ask them to but they never end up doing it

Oni

Yeah, that's fair. I'll give it a shot.

Oni

Lol. I don't want to draw more sprites!

Oni

Yes, sorry, that's a bug and I think I've figured it out recently. It should be fixed by the next version.

The Umgah

The clock feature still on me. I hope that I'll get some time to implement it this weekend.

André Niemand

Saw the Frost scene. can't wait to see more.

Hao P

Is this version stable now?

Oni

It's stable in many ways. I will try to release a new version soon though that clears up a few other things.

Zero

No Windows version? Damn.... guess I’m gonna have to restart

Zero

[code] I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 359, in __call__ renpy.save(fn, extra_info=save_name) Exception: Not saved - no valid save locations. -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\ast.py", line 827, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\python.py", line 1764, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\core.py", line 2553, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\core.py", line 3237, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\layout.py", line 969, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\layout.py", line 969, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\layout.py", line 969, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\screen.py", line 653, in event rv = self.child.event(ev, x, y, st) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\layout.py", line 969, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\layout.py", line 232, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\layout.py", line 969, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\layout.py", line 232, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\behavior.py", line 897, in event return handle_click(self.clicked) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\behavior.py", line 832, in handle_click rv = run(action) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\display\behavior.py", line 306, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 359, in __call__ renpy.save(fn, extra_info=save_name) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\loadsave.py", line 315, in save location.save(slotname, sr) File "C:\Users\Main\Desktop\Rogue\Rogue-Like-0.977a-pc\renpy\savelocation.py", line 407, in save raise Exception("Not saved - no valid save locations.") Exception: Not saved - no valid save locations. Windows-8-6.2.9200 Ren'Py 6.99.13.2919 Rogue-Like 0.977a [/code] </module>

Zero

tried to save a new game and got this message

Oni

The "pc" version is windows, the new version of Renpy just labels them differently.

Oni

Weird. This is a Renpy issue, not something related to what I did, but some quick web-surfing on it seems to indicate that it has to do with system permissions, like if you're on an account that can't write data to the place it tries to save files.

Zero

Really? None of my saves have carried over to it.

Zero

Eh?? That’s odd, well either way, guess I’m waiting until the next update to be able to do anything.

Oni

I don't expect anything I do would fix that issue though, so try and look up Renpy and " no valid save locations" and see if you can find something that works on your issue.

Zero

I know, but I sat and played for a while without being able to save, I got to meet Emma and I’m really happy with everything else, I ran into no other issues.... speaking of Emma, loved that introduction scene!! I can’t wait to see more of her!!

Oni

Cool. I've been having fun working through her dialog sequences. She definitely presents a different angle than the other two girls so far.

Randy

Did you install the new version in the same directory? I have never had a problem with old saves not showing up in a new release (I had some where the saves didn't work right, but they showed up lol)

harvest

please create for android version