Rogue-Like Update 04/19/2018 (Patreon)
Published:
2018-04-19 04:36:06
Imported:
2026-06
Content
Hey, just letting you know what I've been up to. I figured out a new trick with sprite building, how the sprites get layered. It might make the game run a bit smoother when multiple sprites are out. Or maybe worse, it's hard to test for, but we'll see the next build and if it's not good I can revert it. I think it's better though, less total checks at once, and it sorts things easier than how I had been doing it.
I've also been working on Emma's chit-chat, and her caught by the Professor deal. I've also made a gameplay change that will apply retroactively to your saves, which is that if you have launched any of the "plans" against the Prof, he's shaken himself free! Don't worry, he doesn't remember you did it.
You can do it again, of course, but this time, each girl is defined separately, so you'd need to do the plan with each girl to get that protection. I think this keeps that mechanic in play in a more interesting way, whereas before you might miss it completely after clearing it with only one girl.
What else, what else. . . oh, I also did that thing people were talking about in the last thread where if you're talking to one girl, you can jump directly to talking to another girl about the same thing, like jump directly from one wardrobe to another, or one flirting menu to another. It doesn't work with all dialogs, because it wouldn't be entirely natural conversation to do so, but I think it makes sense where it's placed.
Oh, and I got in some new Emma clothing art, which looks pretty great. Took a while to get that organized, I should do a bit on exporting sprite layers at some point, it's a whole thing.
I've also been working on Emma's chit-chat, and her caught by the Professor deal. I've also made a gameplay change that will apply retroactively to your saves, which is that if you have launched any of the "plans" against the Prof, he's shaken himself free! Don't worry, he doesn't remember you did it.
You can do it again, of course, but this time, each girl is defined separately, so you'd need to do the plan with each girl to get that protection. I think this keeps that mechanic in play in a more interesting way, whereas before you might miss it completely after clearing it with only one girl.
What else, what else. . . oh, I also did that thing people were talking about in the last thread where if you're talking to one girl, you can jump directly to talking to another girl about the same thing, like jump directly from one wardrobe to another, or one flirting menu to another. It doesn't work with all dialogs, because it wouldn't be entirely natural conversation to do so, but I think it makes sense where it's placed.
Oh, and I got in some new Emma clothing art, which looks pretty great. Took a while to get that organized, I should do a bit on exporting sprite layers at some point, it's a whole thing.