Home Creators Posts Import Register Favorites Logout

Downloads

Content

Ok, so this one should clean up a few issues, as well as some general QoL improvements.-Rogue seems to have been a bit too aggressive, she should be a little less so now, although it would help to get her off a few times to cool her down first.-I should also have fixed at least a few of the "passline" errors, although report any that continue to happen.-fixed some issues with Kitty and the "jumped" scenes.-fixed some cases where you could discuss characters before they had been introduced to the story in chat/romance options-fixed some cases where the "jumped" scenes would not move you properly from location to location.-fixed an issue with Rogue's "wet" hairdo not displaying correctly-changed the "lock door" command to be "permanent" rather than resetting when time advances. It does reset automatically when leaving a room, on the assumption that "bang, you bumped into the locked door" would get annoying.

Comments

DragonKingJ

Did you take a look at why Rogue's wet hair makes her bald or am I the only one to come across it?

Tom

Minor error - the mini skirt for Kitty says its $50 in the store menu but it actually costs $60.

Oni

Yes, fixed that (at least I think I did), sorry I forgot to add it to the notes.

Glaive17

small text bug maybe I was speaking with Emma, and I went to dirty talk, and selected "Have you considered doing things in public". Went through the whole dialog (chose the first answer if that helps: "Yeah, I suppose") When it put me back into the dirty talk menu again, Emma has a text box that just says "O".

Knutor

"Rogue seems to have been a bit too aggressive" - That is just your opinion, man :) - Kidding, awesome work as always, thank you

Oni

Backstab!

Oni

Fixed, thanks.

Track_Tension

Looking at Rogue's background, I can see how her meeting someone she couldn't hurt with her powers comes off as "aggressive." Many story lines cover this very issue of her not having any physical contact in her life. And because of this, I have never understood how she would safely fool around with other. Maybe a future story line to the game has Rogue coming to you to want to explore with others, but needs you around to keep her powers turned off. (As I understand, this version has the characters hooking up with each other, but I would think, Rogue either wouldn't or others are too scared of her to partner up with her)

Oni

I actually considered this. Rogue has a level-up upgrade that allows her to touch other characters without harming them. I mostly ignore the need for this while you're around, but Rogue won't get lesbians with anyone on her own unless she has this upgrade (or at least she shouldn't).

Stavin

Assuming this is an oversight but when making out with Rouge there is no options for Offhand action.

Stavin

So locked Rouges door, studied with her during the evning, when I clicked sleep got sent to the players room and the door setting said unlock door.

Stavin

When in the shower "Maybe you could stay and watch?" would assume the player showers with the female not getting involved which isn't the case. Which means you get the same result as "Sure you got every spot?"

Stavin

Rouge was giving a BJ, given the warning message, select "Warn her", "You let her know that you'r about to come.", "You grab her head and cum in her mouth", game proceeds like selected cum in her mouth.

Stavin

Weird, different time no problem. should have saved in the middle of the first one I guess.

Power Conduit_Maximus34 Art 18+

Love the update! This one is a lot more stable. I have a question. cant you reuse the addiction meter for Rogue as like a D meter for the other girls? that way you can see which one is most likely to jump your bones on sight. Although, that does leave Rogue's meter... hmmm... something to think about since its not in as much use latter game. so can it be retooled to switch later in progress with her? Also, what actually triggers it since I never get Emma showing up for her Hot Meat Injection. Kitty has only did it once while Rogue and Laura has showed up the most out of the four.

Oni

There is, under "Other options."

Oni

Hmm, ok. Yeah, I guess some "sent to a room" situations might do that. I'll see what I can do about it.

Oni

It has more impact on which stat checks are made and what dialog results than it does on how the scenes actually play out.

Oni

Ok, I think it's changed to flow a bit more naturally there.

Oni

Well, for the most part they behave similarly, the odds of them appearing is based on how much sex you've had with them in the past (characters you haven't done much with are less likely to jump), the only thing specific to Emma is that she's less likely to be involved as a watcher/partner if you haven't cleared the "threesome talk" dialog with her (she doesn't want to seem slutty in front of other students). Beyond that, she should behave like the others. Now Rogue did have a bug in the last build that made her more aggressive than the others, I fixed that, but it might have some lasting impacts. Get her off a few times, which should help balance her humours.

Zahar_ka

Did you add laura titjob and footjob??

Iru

1. clothes magically reappier Flirting with girls, asking for their Panties. they strip out of their panties giving them to MC but then they reappier on the girls. same with Kittys clothing yinx, the clothes just reappier. 2. position reset in lesbian telling 2 girls to make out with another, the base position mostly starts with 2 girls kissing with each other. telling the first girl to change position, like going down on other girl, the positon changes. telling the second girl to go down on the first girl, the position changes as well. BUT, the first girl gets back to kissing, until i tell her again. had it even worse, after they finished i startet the same again, while girl B was still going down on her, girl A was kissing her, and every second action i had to change her position again cause she got back to kissing. if this is intended and not an annoying feature, i would like to get a message the girl does not like it, instead of yeah its worth a try, or seems fine.

Iru

yes its in.

Oni

1. Hmm. . .I'm not sure what's putting them back on. If they do that sequence, then their panties should not reappear until the next day. The Kitty yoinking thing might come back, I'll play with that. 2. I'll work on these. I'm not sure they coordinate well in both directions. It might be a case of person A doing one thing, and person B not adapting to it.

WillyECoyote

Laura's scene still has this blackout when someone finish

Nnn

At least in Emmas case, she asks for sex way too often. Less than 1 day or within 1 day of not talking to her, she pulls you aside. Up the minimum days to like 4 or something.

Anthony Michelli

One issue I have, and I guess it's up for personal taste, is that once Rogue starts her jumping/kidnapping activities, her "I need a fix" event seems to stop triggering.

Oni

Hmm, ok, I can add minimums. At least at this point, there are no strict minimums, it's based on raw variables of how much they want it. I would kind of like for that to be plenty here than to have fixed limits, so perhaps I can adjust the values a bit to get them at a more comfortable level, but if we can't make that happen by the end of this dev cycle, I can add hard limits like that.

Oni

Hmm, ok. :D Well, you can always refuse when she jumps you, that might keep her interested. I don't think there's anything specific to the jumping event that would stop her wanting a fix, other than that you're providing her a fix.

Gul4sch

There is an interesting issue, which to my knowledge, has been in for a few versions now. When you fool around with (currently only tested on Rogue) Rogue, when she pulls up her top, it doesn't count as having her breasts seen and still refuses to take off her tops. Edit: Is there a reason we still can't use the ripped clothing pieces?

Nnn

I dunno, for me personally, if feel like I have to beat her off with a bat constantly. Maybe if obedience is high enough, add an option where she can't approach you for sex like that.

Oni

Yeah, I'm not saying "it's working fine right now," I'm just hoping that I can adjust it so that it will naturally occur less often, rather than saying "every four days, she attacks." I did plan to include an option to shut that feature down entirely for each girl, but forgot to include it in the dialog tree. ;D that option, at least, will make the next build, but also I'm hoping to get enough feedback from players as to how often this is occurring to make the rate manageable. By the way, go into the player room and the special options menu there, and "press the red button," and let me know the numbers you get from it please.

Oni

Ok, well it *should* count in at least some cases, could you please be more specific as to what the sequence of events are leading to her pulling up her top,and then where you think it isn't counting that it's up? And Rogue's ripped tights should be available in the wardrobe menus.

Gul4sch

When it's a bit earlier in the game when I just "unlocked" touching her breasts, I do that, keep doing it for a while (generally with the offhand action of kissing), she pulls her top(s) up and afterwards still refuses to take all of it off, even tho I have seen them already (I also don't receive any points when she pulls it up). I just realised that I should have explained that the ripped versions don't work in the penetration scenes, sorry :3 Also on a sidenote, would it be possible to have tights and pantyhose with only *ahem* one strategic hole? (Maybe instead of removing them when the non ripped versions are equipped?) (Would be nice to have that with Emma as well)

Nnn

26,0,56,0

Ben

I think you should probably put a check on the girls so they don't try to chase you down or initiate sex when they're out of sex actions. Last play through, I had Rogue chasing me down for sex only to have her not be able to do anything.

Anthony Michelli

Yeah, saying no did the trick there. Also thanks for the every day outfit thing, you're the best! Now I eagerly await the other girl needing their fixes

Oni

Ok, thanks.

Oni

Ok, I found a situation in which fondling might lead to her lifting her top in a way that wouldn't trigger that response, I've fixed that, hopefully it will correct the problem you're describing. I'll look into the ripped hose and see what it would take to make them work. I know that the original reason was because the animations overlapped incorrectly, but I think I fixed that, so it might just be a safety measure that's not yet defused. As for a "strategic hole" version, maybe, I do try to keep the number of clothing pieces down to a manageable level just because between all the poses they can take up a significant amount of space, but it's not like it would be all that hard to actually make.

Oni

Good point. I'll get on that.

Oni

I have trouble getting the Android APK to work on my system because Java, but I believe there is a third party port.

WillyECoyote

Full done Emma have option in dirty talks to talk about threesome that does nothing when clicked

Gul4sch

Alright, I guess it wasn't just me imagining it then and also thanks for considering it. I personally really don't care when some clothing pieces are a bit janky. Believe me when I say that there can't be enough customization options ;)

Tom

Replying to this so the crash log doesn't bloat the comments section: Had the game crash just after Rogue asked to be boyfriend/girlfriend, after getting a blowjob and trying to move onto to sex. This log appeared in the game folder jst after: Mon Nov 11 17:25:48 2019 Windows-8-6.2.9200 Ren'Py 6.99.13.2919 Bootstrap to the start of init.init took 0.09s Early init took 0.01s Loader init took 0.04s Loading error handling took 0.07s Loading script took 3.73s Loading persistent took 0.08s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (6, 99, 13) Running init code took 0.49s Loading analysis data took 1.72s Analyze and compile ATL took 0.24s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s DPI scale factor: 1.250000 Creating interface object took 0.01s Cleaning stores took 0.00s Init translation took 0.01s Build styles took 0.00s Load screen analysis took 0.02s Analyze screens took 0.00s Save screen analysis took 0.00s Prepare screens took 0.07s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Performance test: Interface start took 0.01s primary display bounds: (0, 0, 2560, 1440) Windowed mode. Screen sizes: virtual=(1024, 768) physical=(1280, 960) drawable=(1280, 960) Vendor: 'NVIDIA Corporation' Renderer: 'GeForce GTX 1070/PCIe/SSE2' Version: '4.6.0 NVIDIA 441.12' Display Info: Fixed-function is blacklisted. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Number of texture units: 4 Using shader environment. Using copy RTT. Using gl renderer. Texture testing: - Hardware max texture size: 32768 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Total time until interface ready: 8.96000003815s - Target is 5 frames in 0.333333333333 seconds. - Frame drawn at 0.000000 seconds. - Frame drawn at 0.070000 seconds. - Frame drawn at 0.071000 seconds. - Frame drawn at 0.086000 seconds. - Frame drawn at 0.103000 seconds. - 0.103000 seconds to render 5 frames. Cleaning stores took 0.00s Init translation took 0.15s Build styles took 0.00s Load screen anal

GinVulpes

there is... but is not a very good port, my phone get very hot, almost burn, i prefer still using your official PC version...

Oni

Well, if I was able to do an Android port, it likely wouldn't work any better. I'm not an "engineer" style programmer, the game is built in an engine called "Renpy" that handles the heady lifting, and I just sort of point it in the right direction. It exports out to various OSes, and I don't have a lot of control over that process, it just does it.

Oni

I think I just tweaked something about this. Let me know if it's still there next build. The purpose of it is that she has that unique dialog where you have to convince her to do a threesome, and if you fail on the first attempt, you can use that menu entry to ask her again later. It's meant to vanish once you've already cleared that hurdle, but I don't think I set the condition right on the last build so it was staying there.

Oni

Hmm. . . did it just crash without giving an error screen? That isn't the sort of error log I'm used to seeing from the game.

Zahar_ka

Hey oni can Emma riped her pantyhoses like rogue?

Cobalto_Co27

Would you add a Hand Holding Option?

Oni

Not right now. Maybe later.

Oni

Aw. Sure, not sure how long it'd take, maybe pretty quick, but I'll get it in.

WillyECoyote

I must add, that i'm using my old saves, from previous versions.

Roxima

That’s probably the most wholesome thing I’ve ever read

Lazarus

You added the option for the MC to lock the door! Kick ass.

Feather

Sorry, but I have a problem with Rogue. She is super annoying with her coming to my room in the morning. I tried several options but somehow i can't get rid of her. Even if i start a new game and tell her to "Screw off" and always choosing the option the shows the least interest, she still comes to my place every two or three days. Could someone help me out? And Oni could you add an option to tell, that she should not come anymore?

Faeble

What a CUTE idea! <3

Oni

Yeah, that wouldn't likely make a difference here, I try to make all older saves compatible.

Oni

Is it the addiction mechanic? She can get a bit needy until you resolve that portion by giving her at least a little skin contact (it can be fairly casual like just letting her "tag" you). Once you allow that to happen she should be a bit less needy about it, but still might show up from time to time. The less contact you allow her, the less needy she should be about it, and you can also level up the player character to be less addictive to her, or level up Rogue to be less addicted, if you prefer.

Tom

Yeah, there was no error screen. Just the screen freezing and either crashing after a few minutes or me force closing it.

Oni

Hmm. . . if it's not generating a Renpy error screen then that means it's likely something at the Renpy-level, the basics graphics-processing stuff I don't mess with. Maybe some animation I made or something is blowing out the ram or running infinitely or something weird, but really if that's happening then more people should be reporting it. Ok, so let's walk through this, what visual was showing on screen when things still worked, and then what was the exact wording of the line immediately prior to the lock-up? I need to narrow down exactly what it was attempting to do.

WillyECoyote

Rogue has a misspelling. After asked to eat left overs after sex she says "Delcious"

Henry Setiawan

So, Gwen Pool as easter egg? or she will be dateable in the next build?

Oni

Fixed, thanks.

Oni

There's a chance. . .

Brien Bailey Ohare

Is there a guide or a "how to" to stop Xiaver from seeing you with the girls, I figured out Kitty and Emma but I have no idea how to do it with Laura

Henry Setiawan

How to stop xavier when u with kitty?

Oni

For Laura, she needs high Inhibition stat, and needs to be at least Lvl2, which you raise by her studying, attending class, and danger room. For Kitty, you need blackmail material you can find by snooping in Xavier's office at night.

mugatu

Idk if this is a bug or not, but I have every girl maxed stats, and no matter what when ever i select a clean up option that involves eating it, it says they wipe it away. Pretty sure it used to say they would lick or eat last build.

Anthony Michelli

Mostly the same for myself. The only time I got the lick text was in one instance where Kitty ate cum off of Emma. I /think/ I only got the text because those two characters initially don't like each other even with maxed stats and I had to do an obedience force thing on Kitty. Thus, only getting that lick cum off body text only when you "force" them. If they' won't question it, it's just wipe text.

Oni

Ok, I think I may have found a hang-up in there that I think I fixed for next build.

Tom

I can't replicate the bug anymore, but the sequence went something like: Rogue giving a handjob and me clicking the "let me cum in your mouth" option for the first time. She responds with the "What makes you think I'd want that sugar" dialogue - this is the last save I had before the freeze. When it was freezing I'd be selecting "Seriously, put it in your mouth", clicking through the animations, selecting "Yes" to "Clean you off" then immediately clicking "Back to Sex Menu->Could we maybe fuck->fuck your pussy->speed up ->keep going" then having it freeze on the second or third iteration of "Keep going".

Oni

Hm. . . There are a lot of RNG things that could be happening with "Keep going," I'm not sure I can pin this one down.

Tony Mack

Every time Rogue performs her "surprise" wake up scene it crashed and I have to rollback then back up to ask her to do something else.

Oni

Ok, I can look into this. If there was an error message that pops up when it crashes, it would help to know what that error message says (above the portion that says "full traceback," at least). It would also help to know which option you picked that caused the crash, and which option you could pick to avoid it.

Tony Mack

It evolved into a new problem, if Rogue even asks to stay the night it crashes now. I'll update to .984d and see if the issue persists. [code] I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00library.rpy", line 136, in extend renpy.exports.say(who, what, interact=interact, *args, **kw) KeyError: u'PassLine'

Tony Mack

.984d seems to have resolved both issues. I no longer crash when using the "did you want to keep going" line during the wake-up scenes, nor when I accept after invited to stay the night.