Rogue-Like stats and balancing (Patreon)
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One simple way would be to go in and remove a lot of the stat-ups that occur during repeatable events, and make most of it go to unique and first time experiences. This can be tricky to balance though, and failing at it, or missing the wrong options, doing things in the wrong order, could leave you with no way to advance a given stat.
Another thing I've been considering, which could be a fairly significant change, but possibly not that overwhelming, would be to just bump all the stats, and all the stats needed from 100 to 1000. This would allow much finer tuning. It would allow me to basically leave most of the repeatable actions alone, offering relatively tiny boosts each time they are repeated, and then I would go in and bump the first-time events by 5-10x, so that they remain roughly as impactful as they currently are.
Does that make sense to you guys? Do you think it would be worth doing? I think the way I have things set up it might not be all that hard to manage, but I can't guarantee anything at this point.