02/03 Rogue-Like update, v0.94 (Patreon)
Content
-Core stats (Love, Obedience, and Inhibition) have all been raised from 0-100 to 0-1000. This obviously means that even if you'd maxed them out before, it would be worthless now, so there is a special function that will update all your stats to 10x their current value in saves. Any time you "wait" in the game it will do this update, but should only do it once per save game. Let me know if any of your saves either do not update, or if this boost happens more than once. Note that you need to save first in a version 0.93 game before importing to a 0.94 game for this to occur, importing saves from prior games should work, but will not update so you'll be stuck with low stats. Fresh games will work fine too. ;)
-Since the stats are now higher, special events and first time encounters are intended to provide large boosts, double or occasionally even triple digit changes, while repeated events are intended to produce very small changes. Let me know how this feels. It hasn't been 100% balanced out yet, so if you feel some things are way too rewarding or little rewarding, let me know.
-The gym clothes have been added, she should always wear them automatically in the Danger Room, and you can also assign them to the custom look.
-Various optimizations and behind the scenes stuff.
-Various bug fixes that caused crashes or general weirdness.
Coming next update:
-The clothing scheduling system is currently a work in progress, it should be working next version though. Also some more clothing options.
-I'm adding to the Flirt menu, more options, more stats. The current one most of the options are more flavor than useful, but eventually you can do some serious work with them.
-I'm planning to overhaul the kissing and the orgasms portions, I don't like how they currently function.
-At some point I want to add a few more animations in there, mostly just some transitions from one action to the next.
-I also plan to add more hard blocks to certain activities, so that you have to do activity A before activity B becomes available, but that isn't in yet and I want to see how the raw stat-based system works out.