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Seriously, this one is the type that might crash within seconds of play  and you'd just need to download the whole thing over again, so if you  just want to play and have fun, wait a bit, at least a day or two.  There's a lot that could go wrong on this one. The first few builds will  be rough and hostile, for people who enjoy finding nice bugs for me to  squash, but I will squash them, and hopefully there will be a stable  build very soon. A more stable build. So what's  added? In terms of raw content, this adds Gwen, most of her  story-related content, basic interactions, etc., although her only sex  poses are those that involve her standing sprite and "hand stuff." More  poses will be added in future versions months from now. For Gwen, make  sure to test out her scenes as best you can, that they seem to activate  in appropriate situations, play out as they seem they are intended to,  etc. One thing a bit unique here is that Gwen will have unique scenes  for meeting each of the other characters, I expect this could lead to a  little chaos in how they activate, so let me know if their intro scene  does not seem to play, or plays at a "wrong" time. Also let me know if  it tries to let you do any sex act with her that is not currently  available. There is no art for those in the game, and the code for them  should just boot you back to what you were doing, but I do want to make  it as smooth as possible until those elements are finished. There's  not a lot added for other characters this build, although I am working  toward some fun additions in future updates. I added two new clothing  variables, "hats" and "boots," and migrated over any characters who  already had such things (like Emma), but we'll have to see how that  turns out. Let me know if something goes wrong in migrating an existing  save, like information on Emma's hat not carrying over. For most  players, this change should have fairly minimal impact as it's more a  "behind the scenes" thing, I do recommend the standard practice of  keeping a save in the Player's room with nothing else going on, so menus  open other than the default one, which should carry over with the  minimal chance of "complaint." I've made everyone's beds a bit  larger, which I feel gives the rooms a more functional scale. I plan to  make use of that at some point, but it's not worth fiddling with right  now. I also did some changes to the hallway and doors to the rooms that I  think add some fun, and plan to expand that a bit too. Oh, and let me  know if any character sprites end up in an awkward position, like too  high on the screen or something.New this build: Should hopefully fix a bug that would prevent older saves from launching. The issue was that it was not adding Gwen to the pool of "expected" character information, so, not finding her, would throw itself off a cliff. This should hopefully be fixed. If you'd downloaded the last build and started a *new* game on it, you can probably skip this one, although will want to pick up a later one if you ever intend to load pre-1.1 saves. 

Comments

metaldemon16

So far so good! loving it Oni!

Jelly

I'm gonna wait until it's more stable but Oni Jubilee doesn't have her towel for her doggy (dunno if missionary pose too), Rogue is still missing her towel from missionary too.

Oni

Huh, ok, I'll try to work that in over the next few days, barring chaos. Towels are low priority in those poses since they mostly fall off anyway.

Jelly

I like to see them when I fondle/massage the girls it's quite lewd to me I do not know why. Same with just.. eating the girls out I find it not only pleasurable for myself but I mean the women don't complain lol.

Oni

Yeah, I can get that. It's why I added "pulled up/down" clothing in the first place.

Jelly

I loved that update but as I said I just love the girls allowing you to caress them, seeing bare hints of genitalia. I find it very fun tbh.

TTSAlesha

I'm still noticing a thing where when you change gendered terms, it seems to be "sticky" to male. seems able to change to male, but not away from. the starting selection does seem to work though.

Oni

Hmm. . . I'm not really sure why that would be happening. I added a few potential terms to the lists and had a thing that would update the lists when you load a save, but I tried testing a couple theories and it seems to be spitting back the expected results. So if you switch to "he," and then switch back to "she," it's still spitting back "he" stuff at some point? I might want to put in a couple "diagnostic buttons" to get some definitive "that is what is happening" results. If it's just some isolated occasions where sometimes a masculine pronoun appears, that might just be a case where I missed on when editing the game to work with these altered terms. If it's doing it to ALL such cases, then that would be a bigger issue. If you do think it might just be one or two specific lines where it gets it wrong, quote them back to me and give me a general idea of where that line happens, so I can fix it.

TTSAlesha

it's kinda hard to find if the switch affects the dialog, but it does seem that once it's set to male, the box itself that states the current pronouns does lock to stating you're using male gendered terms once interacted with, and emma frost keeps the "mr. zero" name, even if the change occurs before the first time meeting her.

Oni

Oh! Do not worry, at least about the first thing. I must have typed out that "button" dialogue intending to "activate" it and never did, so it will always just say male no matter what, lol. I'll fix that next build, but even in the build you have now, it should be irrelevant to what other dialogues will call you. If you hit the "female" button, then every *other* interaction in the game *should* still be "female," hopefully. I'll look into Emma's thing, I may have forgotten to update how that works, or done it wrong somehow.

rpglaster

As far as visuals go I love everything about Gwen. Really enjoy her clothing options, makes me a bit sad the others don’t have their costumes due to how good hers looks. Her room is also quite nice, I enjoy the characters you’ve chosen to share. In that first greeting with Gwen in the closet, I was able to infinitely redo the “who are you” which did modify stats.

Oni

K, I tweaked that one, thanks for the feedback.

JormaKay

Gwen's superhero jacket looks really nice when it's "pulled up" in sex scenes. Can we get an open/close toggle for it in the wardrobe like with Jubes' raincoat?

rpglaster

One more thing I noticed, was at a restaurant date when deciding what she would eat, but then asking her she doesn’t order anything.

Oni

I thought the same thing. It is actually a coded in option, I just forgot to add the option to ask for that in the wardrobe. Fixed for next build.

Oni

That's odd. Oh, I think I fixed it. I think it would have hit anyone who was in that position.

Jon B.

I like Gwen a lot! One bit of feedback- I do hate her mask. Hopefully there will eventually be a way to ask her to not wear it, ala Storm's hair. Great update!

Anthony Michelli

Gwen's lace panties aren't available to buy in the shop, but the lace bra is.

Ash Moon

You can infinitely start the dialogue "Who are you?" thus causing you to effectively max Gwen's love meter without much effort.

Sunless_Sky_Nova

-Bug- when meeting gwen the "So who are you?" is repeatable and an infinite source of love and obedience points.

Aldebaraan

when on a date, if u ask her to pay or to split at the restaurant, when she is going to run without paying (or i guess she is): [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script DateNight.rpy", line 4305, in NameError: name 'Girl' is not defined -- Full Traceback ------------------------------------------------------------

Aldebaraan

it already is, in change her -> wardrobe -> outfit management -> don't wear a mask (i think its the path, but i could be mistaken, but the option is definetly in the game)

Aldebaraan

same error when in the movies if u ask her to pay or to split, also if u pay she says the same line "fre food, free food" as in the dinner, wich seems kinda weird

Aldebaraan

then i'd like to make a request. Could we, in the long run, to get that option of "pulled up/down" look for some (the more the better) other clothes pieces? the sprite is already drawn (the ones that doesn´t have sprite there is no need to)

Oni

Well, it can be complicated. Like some "open" shirts do not work well with some "closed" bra types, the game currently just assumes that both will be happening at once, right? I can make that work, but it might take some additional checks and sometimes art. It also means adding essentially a new "clothing item" as far as a lot of the game's checks go, "open suit" and "suit" are treated as separate clothing across a dozen or so different checks. Again, not the end of the world, but it can add up. If there are specific looks that you want to be available, let me know and I'll look into what that would take to implement.

Oni

Odd, I'll look into that.

Oni

Yes! I might put a second toggle for it elsewhere, just to make it more convenient.

Oni

Ok, fixed.

Oni

Ok, I'll fix both things for next build.

KiddKame

I think you should keep the repetitive "Who are you?" dialogue in Gwen's intro as a meta joke. After asking "Who are you?" enough times, she'll get annoyed, berating the player for using it as an exploit.

Knight1245

Ok so do I make a new game or use my old file because I don’t see her showing up

KiddKame

Firstly, have you unlocked Jubes in your game? If so, wait a day and exit whatever location you're in, that should trigger Gwen.

Aldebaraan

the green hoodie for Rogue, and the jackets of Emma and Kitty.

Oni

Ok, I'll look into what conflicts might arise with those.

Oni

Yeah, minor spoilers, I guess, but there are two ways to unlock her, there is a "pre-into" scene that you can unlock during a Laura BJ, which has been in for a long time now, and then there is the "full" intro that unlocks any time after Jean, actually, when you're wandering around. Getting the Laura scene does somewhat delay the introduction though, since I didn't think those two scenes should happen right after each other.

Knight1245

I got her she is the last one but I don’t see Gwen

Knight1245

I get a bj from Laura but she doesn’t show up

Underthesea

I am mostly loving Gwen so far, but there is something about the eyes. I haven't seen all of her content, but I think the main issue is that the eyes are much larger than the other characters' eyes. Also, the detail some characters have around their eyes gives the illusion of depth to their face. Gwen's eyes could use a few more lines, smile wrinkles, lower lid details. I just feel something is missing. I love Gwen's body and I love the art style overall. Keep up the good work.

Folioman

Well... I hoped Emma could give MC a FJ with her boots...

Etienne (edited)

Comment edits

2026-09-05 04:00 And in doggystyle, when you have sex with Emma as she is wearing her boots, you see she is wearing boots but she is barefoot...
2023-03-04 03:01

Oni

Yeah, I'm not sure what adjustments I'll make for that. I feel like if she had stiletto boots on, it would at least make the animations different.

Simon

"sir" conversation with gwen "i'm played a few erogames before coming here" should be "i've played" i think?

Folioman

You know Oni, that would be a nice improvement if girls have shoes they could wear while having sex, even with FJ ;-)

Kirindel Ront

I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'GirlClass' object has no attribute 'Boots' -- Full Traceback ------------------------------------------------------------

Oni

Huh. . . that doesn't provide a lot to work with as to where that takes place. Can you tell me which character might have been involved in that error?

JK069

Can we have the option to wait to finish one girl before moving up to the next one ?

Oni

Like they don't even show up until you feel like you've done all you wanted to do with the first? I don't know. It might be possible, but really they are designed to interact, and the only reason there's any delay in the first place is so that a new player doesn't have too much flying at him at once. Now you can choose to ignore the other girls if you like, and I suppose if you got rogue in good with Xavier then you could send all the other girls away and bring them back in one at a time, but I don't know if I want to let the player lock them out from arriving at all.

JormaKay

Gwen's open super jacket + t-shirt? Like Jubes wearing the raincoat open with the black/red top.

BilboGubbinz

Not sure if it was just an event chain issue for me but meeting Gwen feels a bit abrupt: you get asked to show her around, you head to class and then she just... vanishes. At first I thought it was a bug with an old save but it happened like that with a new game as well. Not sure if it's just a bug but if it's intended it's very sudden given the setup and I'm surprised she doesn't at least stay in class with you.

FG13

The only thing I have access to is handjobs. She doesn't seem to have any other standing positions. Unless you count groping, but that doesn't really have visuals.

YouKnowWhyImHere

still new, most likely coming out with that at future updates as per usual

Oni

Sorry, maybe I'll rephrase that scene a bit better. It is working as intended though. My goal is that after meeting with Xavier she leaves and gets settled in to her new room and gets some new clothes while you go about your day, it's my way of giving that process a little time to breathe. You're meant to hook up with her again the next day.

Oni

Yes, I noted that in the post above, this is all she has at the moment, additional activities will be added in future versions. None of the art for them have even been started at this point.

Hjkel

haven't played as i'm not a bug tester but maybe you could have her mention something before just going MIA, that way people aren't wondering

BilboGubbinz

Fair enough. Xavier telling us to drop her off and then go to class will probably work, or just have us take her to her room and her saying thanks then closing the door would probably work as well.

Jelly

After getting to gwen to see her and interact with her she looks.. odd her eyes are too big, her mouth looks odd when she rapidly changes how she's feeling, her mask wouldn't come off even if I kept asking about it. Her wet hair looks really weird and in general her body looks low resolution to me, her breasts look really floppy too but her hips are divine, her pubes also look low res to me too.

Cain

I think her eyes are intentionally somewhat enlarged since that's how she looks in the comics, plus she's from a different universe so who knows. For the mask thing I have no idea as it worked fine for me, maybe try saving her supersuit as an outfit without the mask and having her wear that around? Agreed on the wet hair but tbf everyone looks trash when their hair is wet, i.e. me, so I kinda like it looking goofy and curly. Also big boobs = floppy boobs and blonde hair = harder to see (which can sometimes make things look low res). I'm no game dev, and certainly no Oni, but writing paragraphs about ultimately senseless topics makes me feel good :)

Oni

Well, everything in her kit is the same resolution, so I'm not sure why anything would come across as "low rez." Btw, have you looked at her in "pussy licking" zoom in I did a lot of messing around with her wet hair, it looks better than it did at one point, but I may not be done with it. It will likely stay "curly," but maybe a different balance. As for her mask, if you remove it using the same menu that has her hair options, then it only changes how it *currently* looks, until she changes outfits. If you want to change it so that she *never* wears it, then you can make that change from the "outfits" part of the wardrobe. I might add the option to the "misc" menu too though, since it seems to be confusing people and I can understand wanting that.

Kirindel Ront

Unfortunately, I do not know this, since this error crashed immediately after starting the game

Kirindel Ront

Full traceback: File "script Locations.rpyc", line 249, in script call File "Gwen_Scenes.rpyc", line 8, in script File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\ast.py", line 624, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\exports.py", line 1173, in say who(what, *args, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 911, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 747, in do_display **display_args) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 523, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 2553, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 2916, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 1980, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 430, in renpy.display.render.render_screen (gen\renpy.display.render.c:6938) rv = render(root, width, height, 0, 0) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\image.py", line 392, in render return wrap_render(self.target, width, height, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\image.py", line 213, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 318, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 318, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1234, in render self.update(st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1221, in update child, redraw = self.function(st, at, *self.args, **self.kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1287, in condition_switch_show return condition_switch_pick(switch), None File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1280, in condition_switch_pick if renpy.python.py_eval_bytecode(code): File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\python.py", line 1788, in py_eval_bytecode return eval(bytecode, globals, locals) File "", line 1, in AttributeError: 'GirlClass' object has no attribute 'Boots'

Oni

Ok, I think this bug should be fixed by version 1.1c. Hopefully.