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Currently brainstorming how the Abilities work. These are a few of the active abilities that James has received from Dervius. How they operate differently from movement will remain to be seen. I wanted to create an actual slate of abilities that James can use in the game in certain moments. I want them to follow a certain logic and I want him to be conscious of cool-down timers and restrictions within Abidden. 

The calculation of Crackshot was determined by an old build of the Dread Pirate with different starting stats. 

What do you think, do any of them look like they're too broken? :D 

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BladeTytan

If somebody’s Dexterity is below 10 when they use Crackshot, they’d have a negative multiplier to the base damage, right? (Base Damage x (Dex/10) e.g. Base 100 x (Dex (9)/10) = 90 Damage. It’d make sense, a below average Dex would result in reduced damage, just checking to make sure I’m reading it correctly.

Brian J. Nordon

They wouldn't have unlocked it with such low dexterity. Additionally, the ability uses Aim which is only granted to the Player via the Heirloom Item, the Aimpatch. Heirloom items require at least 20 stat points in a specific category. James has such high Dexterity which is why he was given two. His new Charisma at 20 allowed him the Charlatans Cutlass.

BladeTytan

James’ Class/abilities seem quite similar to the D&D 5e Renegade Fighter Subclass they made for “Heroes and Scoundrels of Bilgewater”., with Dex (and I assume Charisma) as his main stats.

Crews

He's going to need some type of support/ team buff. A pirate can't run a ship alone

Brian J. Nordon

Holy shit, I just looked it up now and I'm finding all this stuff about Wildcard Rogues. I've never played it or even heard of it up until now. I only GM for a game called Blades in the Dark which is a lot more Eldritch Horror Steampunk Grimdark Dystopia :D

Brian J. Nordon

Haha, slow down! He's only Level 1, Standard Rank. We can't give him everything right off the bat. :)

Crews

Hahaha

Christopher Bates

What is the difference between agility and dexterity?

Brian J. Nordon

There's no difference in Stats. Agility, Speed, Movement, Flexibility etc - They all fall under Dexterity. When something is named, like Aim - It's a modifier / bonus. So in the future, if James got Boots that gave him a bonus to Agility, then the'd have a Dexterity Modifier / Bonus for Agility. In the above, I was using Agility and Dexterity interchangeably. (Sorry for the confusion)

BladeTytan

I’ve never actually played a game of D&D (Although I’ve watched quite of gameplay on YouTube/twitch), but I have a lot of the books on D&D Beyond to read about the abilities of all the Classes/Subclasses.

BladeTytan

Missed it the first time, but Swift Dash (The general movespeed Buff) doesn’t list a duration, just a cooldown.