Development update - Chapter 1 Part 4A (Patreon)
Content
Hi everyone,
I don't have much to say this week, except that I have reached the final part of the scene. I have approximately 500 renders to implement and about 15 animations (might be more). I am pushing as hard as I can to finish a version for my beta testers. If everything goes well, it shouldn't take much longer. ~1300 are already implemented, and 4774 lines of code are already written. This specific scene is playful and has several ways to unlock everything. I enjoy coming back to the renders and the script; I am satisfied. I fixed many renders as I coded and added more when I felt they were lacking. I also post-edit everything as I go and polish it when needed. The hard part is code animations because of the gallery replay feature. I hope it will go smoothly. Also, there is one current way to play out a scene for me, but I know some people are not interested in some things, so I need to create a path for them to avoid it, which means more renders for me to pose, but it probably will happen only after the feedback from my Beta testers. So that's it for now. I am moving forward and hope to hand out a solid version to my testers. While they test and comment, proofread, and send me renders with errors, I'll implement the Bios entries. That's the plan. I am working around the clock.
Steam
The Power of Truth is participating in Next Steam Fest. If you haven't done it yet. Please add it to your wishlist and download the demo. It helps a lot, and it's crucial during the fest. Most of indie devs' problems are not the content itself, but more the expousre. I know for certain I need more exposure. That is a major factor. So please, help a brother out. Click the image below, add the game to your wishlist, download it, and spread the word if you can.
Wishlist, Download, help a brother out.
Renders
As I try to move forward as quickly as I can, I can't create as many renders as I'd like. I just don't have enough time before the update's release. So this week we got three renders.
Minnie's custom - Amira eases Rose's tension - here.
Our Special art winner, Dianna, received two renders this month, each with a different vibe. A lot of contrast between them. Check them out here.
Thank you, and have a great weekend.
DC