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Working on advanced lighting using light sources and various other parameters. It's very versatile, allowing to create foggy, mysterious areas or dark, mysterious areas  the mystery is thick around here hehe

 (I also sped up the screen transition significantly)

Check it out in the video above!

I've also been working on cleaning up the game's parameters, removing unnecessary files and options, and generally just cleaning up the project so I can move forward more easily. I'll be changing my approach to stage design, but this will be for another post sometime soon

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Shield Cat (Free Demo!)🦦🛡️ on Twitter: "Working on advanced lighting using light sources and various other parameters. It's very versatile, allowing to create foggy, mysterious areas or dark, mysterious areasthe mystery is thick around here hehe(I also sp

Working on advanced lighting using light sources and various other parameters. It's very versatile, allowing to create foggy, mysterious areas or dark, mysterious areasthe mystery is thick around here hehe(I also sped up the screen transition significantly) pic.twitter.com/8qYBeqMFyD

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