052221 Shield Cat Build (Patreon)
Content
Hey guys! Coming at you today with a new build of Shield Cat! Please check it out and let me know what you think about Lance's new controls, as well as the new Lignum Woods area!
As usual, patch notes are below:
IMPORTANT
- Due to updating all room names, all progress you made during the demo version will be lost but ONLY for the demo stage itself! The demo stage has been removed though, so no problem right?
- If you load a save file with this version, it will NO LONGER be usable with the demo version. Please make a copy if this is a problem.
- Regardless of where you saved in the Demo build, you will now start in the Prototyping area.
BETA ACCESS
- If you haven't already, go to the Shield Cat's entry in Steam, open the properties, and enable the Beta Testing for [post_demo] or you can't see the newest stuff. Let me know if you need any help!
- If you don't have a key already, please message me! All legacy patrons can now get a key for as long as they continue to be a patron.
===== NEW =====
- Added dust particles when Lance is running or when he changes directions or throws his shield.
- The game will automatically clean up any save data from the SAGE 2020 demo and move it into an "old" directory.
- Added a new set of rooms that test light sources and darkness. Let me know what you think!
- You can also go to the new Lignum Forest hub. Check it out!
===== IMPROVED =====
- Sped up the time it takes to move between screens.
- New window resizing options have been added.
===== CHANGED =====
- The control scheme has been changed. You'll be asked if you want to reset default controls on startup. If you pick no, good luck.
- The game will automatically remove some unused configuration settings from the configuration files. You don't have to do anything about this.
- Area transitions are now included in the play time. It only stops counting if the game is paused or you are moving between stages.
===== BUG FIXES =====
- Fixed animation speed of walk animation.
- You can no longer enable displaying of hitboxes by simply pressing F1 while debug mode is enabled. Now you have to have the debug overlay on to do it.
- Fixed magic refill countdown timer being reset by using abilities that no longer use magic.
- The sign in the prototyping area that didn't say anything before now says what its supposed to say.
===== KNOWN BUGS =====
- The exact scale you've collected can change between builds if the stage was updated and more scales were added.
Big thanks to the following patrons and everyone who makes this possible!
Shadow8t4, BeepSterr, BenTheDragon, Bizarre Machinist , David Wolfpaw, Caliburn Absolute, Chris Badger, Clover Arizona, DimSumthing, Spyduck, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede , Jyrki, LanceCharge, Katie Durmeter, Kaylex Deer , Hulex Fox, Kirbizard, Kaypar, Trash, LF, LexiTheTT, Lorxus, Luna, Luna Moona the Little Kahuna , Durk Vash, phantomsqueaks, Markus Joseph Kitsinger , Marlyn, Maxine Red, Mello the Ferret, Midori, Nenekiri Bookwyrm, Axel Husky , NovaSquirrel, Ripp_, Cam D'Arcy, SUSHiCLAWS, Saxxon Fox, Scylla-Leeezard , Ansel Geisel, Susan Tolias, Tabby Cromarty, Accalia, Touku, Vivee, William 'Kenku' Swiftfoot, Kazy, meerm, megaRammy, raine