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Hey guys! Coming at you today with a small update that adds a few things, but is mainly a bug fix and balancing update. Please see the notes below for details!


 ===== NEW =====

  • A (very) small number has been added when you collect a Pretty Petal to signify how much it was worth.
  • A small overlay has been added to make it clear that these are development builds of the game (not final builds.) You can turn the overlay off, but if you're streaming the game, you must make it clear to your audience that it's a development build.
  • Music has been restored in the Lingum Stage 1 area.
  • New music has been added to the Lignum Hub area (music is not final.)
  • Music now fades in and out depending on where you are in a stage.
  • You can now view the entirety of the Minimap (very basic implementation though.) Use the menu or press the assigned button (Default XInput Back/Select, Keyboard "Subtract" "R" "Tab" or "O")
  • A new sign was also added in the forest to tell you about this.


 ===== IMPROVED =====

  • Collecting Cat Coins or LANCE letters, as well as hitting levers to permanently open an area, will all initiate an autosave.
  • Lance is now animated when walking off the stage into a different stage.


 ===== CHANGED =====

  • The combo multiplier system has been rebalanced around difficulty mode, and capped at 5x.
  • Enemy iFrame times have been adjusted.
  • Made optimizations to how environment sound effects are loaded and streamed.
  • Spin has been rebalanced some and input buffering has been added to make it easier to use. Let me know what you think!


 ===== BUG FIXES =====

  • You will no longer lose your combo multiplier by pausing the game or going between screens.
  • Fixed a bug where some particles would still animate while the game was paused.
  • Fixed a bug where squirrels could get locked into place when defeated.
  • Music now fades out correctly when going between stages.
  • Not exactly a bug, but I forgot to put environment sounds in some of the screens in Stage 1 so I did so now.
  • Fixed a bug where the game could softlock if you get hit while near/in deep water.
  • Fixed text disappearing when using the palette-based retro shader.


Thank you!

Thanks to everyone listed below as well as everyone who supports me! (Not on this list and should be? contact me!)

Shadow8t4, BeepSterr, BenTheDragon, Bizarre Machinist , David Wolfpaw, Caliburn Absolute, Chris Badger, Clover Arizona, Vix-N, DimSumthing, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede , Jyrki, LanceCharge, Katie Durmeter, Kaylex Deer , Hulex Fox, Kirbizard, Trash, LF, LexiTheTT, Lorxus, Luna, Luna Moona the Little Kahuna , Durk Vash, phantomsqueaks, Markus Joseph Kitsinger , Marlyn, Maxine Red, Mello the Ferret, Midori, Nenekiri Bookwyrm, Axel Husky , NovaSquirrel, Ripp_, Cam D'Arcy, SUSHiCLAWS, Saxxon Fox, Scylla-Leeezard , Ansel Geisel, Spyduck, Susan Tolias, Tabby Cromarty, Touku, Vivee, William 'Kenku' Swiftfoot, Kazy, meerm, megaRammy, raine

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