071422 Shield Cat Build (Patreon)
Content
Howdy! Coming at you guys today with a new Shield Cat build! The primary focus of this build is that you can now beta test the boss fight in the Autumn Grove, but it also has many other feature improvements.
I want to remind people that, if you're not in the demo beta, please come by the Discord chat and hit me up! I can get you in. I wanna make sure the next demo is as solid as possible, so I appreciate all the help I can get!
As always, here are the patch notes:
===== NEW =====
- A prototype version of the Autumn Grove boss fight is now available. Please try it out and let me know what you think!
- Implemented multi-language support. Please don't get excited, as the game is still only available in English. However, in the future, this can be changed.
- You can now adjust the length of the dialogue history before it starts removing entries.
===== IMPROVED =====
- The Stats entry in the Pause Menu has been expanded. Now, there are several different stats you can look at.
- The interface for the improved Stats menu will be further improved in time - mainly I just want the player to be able to view it all.
- Improved the drawing of Lance's overhead ability switcher indicator.
- The game will now show the amount of bombs you have remaining above Lance's head when throwing a bomb.
- Made optimizations to the configuration update routine to make it faster and reduce the amount of time it locks up the game for. Changing most settings should now incur no visible lag/dropped frames whatsoever (low end hardware may still be affected.)
- Confetti has been added when you get a new record in any minigame.
- Signs have been added to the post office and café to make them easier to identify.
- Improved the way light sources are drawn to make them interpolate a lot more smoothly with each other.
===== CHANGED =====
- Adjusted some of the spinning gear positions so they're not partially obscured by shadow.
- Adjusted the display of supporters to address numerous bugs with the supporter screen.
- The display for boss health has been adjusted.
- Changed the route of Marcus' Adventure (Hard) in the River Challenge.
- The Ctrl+Shift+F10 to enable secret debugging options has been disabled (you can now just do it in the overlay panel.)
- The game will no longer wait for Steam to be ready when first starting up the game (It would wait 5 seconds and then time out.) Now, it does this check in the background and lets you know if some aspect of Steam isn't available later.
===== BUG FIXES =====
- Fixed the new rotating gears being a bit too large and clipping into Lance.
- Fixed a camera focus object (in the rotating bridge room of the Autumn Grove) not focusing. It should now focus when you step into that spot to allow a better view of the bridges.
- Fixed a bug where the text shake didn't work properly at the lowest rendering setting.
- Fixed a bug where boulders wouldn't remember that you destroyed them and would come back.
- Fixed a bug where one of the quest objective markers was display too soon.
- Fixed some memory leaks with dynamically loaded files.
- (Linux) Fixed a silent game crash when trying to open the directories subpanel in the debug interface.
- Fixed a bug where Lance wouldn't change to his diving sprite when diving for a secret entrance.
- Fixed a bug where map completion would say 100% when you hadn't actually seen all of it.
- Fixed a bug where having certain gamepads plugged in at startup could crash the game (they wouldn't crash the game if you plugged them in later.)
- Fixed a bug where expanding the info about an input device on the Debug Pane would cause it to become unresponsive.
- Fixed being unable to go back a menu on certain subscreens (namely, stats screens, the credits screen, or the streaming screen.)
- Fixed a bug where the game would crash by stepping into dark screens.
- Fixed the animation on Lance's overhead ability switcher indicator.
- Fixed a bug where question prompts would appear much too early.
- Fixed some depth sorting issues with 3D objects (might cause other issues, if you see any let me know.)
- Changed a spot in the Abandoned Mines so that you don't respawn so close to the edge (not technically a bug? just an oversight.)
- The "Reset Settings" option on the video menu will now properly reset all settings.
- Fixed a bug where the game could automatically reload font files when changing settings that weren't even remotely related to fonts.
- Fixed a bug where turning down the music volume would also turn down environmental sounds.
- Fixed a bug where the Mushroom Boss would start with a lower amount of health than it should have.
- Adjusted the display of Marcus' Adventure's timer so that it still looks correct when the challenge has many Crystals.
Thank you!
Thank you to the following people and everyone who helps make this possible:
@buny, ARKYmouse, Ahty, Alex Stenzel, Shadow8t4, Alicia Goranson, Arron Savage, Barbara Fregia, BenTheDragon, Bizarre Machinist, Boozel, David Wolfpaw, Caliburn Absolute, Circlingnugget, Clover Arizona, Colonel Sandwich, Vix-N, DimSumthing, Dizmus, Sweep Dreams, EZGames69, Cloud Hop, EveryZig314, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Galuade, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede, Jack O'Connor, Jammy, Jennifer, Joanna Jones, Jyrki, Kaylex Deer, Hulex Fox, Kirbizard, Kohaku Katou, Krazinsky, Trash, LF, Legiayayana, Leo Gera, Lorxus, Lulla, Luna, Luna Hyena, Luna Moona the Little Kahuna, Maniko, phantomsqueaks, Mark Cope, Marlyn, Mello the Ferret, Little Egg Basket, OrobaSpyro, Nenekiri Bookwyrm, Axel Husky, NovaSquirrel, Nuck, Philip Garzieri, Raegal Boggart, RawrParty, Vinyl, Roger Tyranny, Ryunohito, Cam D'Arcy, Saxxon Fox, Scylla-Leeezard, Ansel Geisel, Snout, Spyduck, SplotchDoggo, Spoony Doodle, Carlis A. Moore., Stitch The626th, Swirlate, Tala Cuthbert, Tarah Tamayo, Tarocco, Tarsus Endri, Touku, Upscale Furry Trash, DJ Otters, Vectrobe, Vivee, William 'Kenku' Swiftfoot, Wulfy, Xkeeper, breakthetargets, caseJackal, Kazy, khr, meerm, megaRammy, morgan `indrora` gangwere, raine, rainedoe, Foxxhoria, ubuntor, sol
Every day we get closer to the demo date. I should hopefully have more to share with you soon...................