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It's a nice day to release a Cosmogelica build, I think! This is a small update and mainly just fixes some balance issues and adds a few options that were requested. I didn't really have time to look at bugs that were reported this time, sorry! (Though, I did update the initial release to fix a bunch of visual quirks)

If you haven't tested it out yet, check here for instructions.

Here are the patch notes:

===== NEW =====

  • You can now toggle on and off certain sound effects (this may be expanded on in the future.) Find the options in the Audio part of the menu.
  • You can now configure how long until the Freedraw cursor automatically hides.

===== CHANGED =====

  • "Offensive" gels like Flammable and Poison now shoot out further in front of you.
  • You now lose 1/4th of your fuel when you take fatal damage in Endless Type B.
  • The formula for how much fuel you get at the end of each phase has changed. Now, it's still based on enemies defeated, but there is a deduction for every life lost (up to a limit.)

Thank you! I've gotten a lot of useful feedback so far. It seems like the game is going in a good direction, and people like it a lot hehe

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