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Here's a little patch to yesterday's build! I got a good amount of feedback from testers that wasn't too difficult to implement real quickly, so this patch is the result of that! Here's the notes:

===== NEW =====

  • The option to reassign players has been added to the End Run screen.
  • A circle is displayed around your character when using the Deflector to indicate when it's active.

===== IMPROVED =====

  • Most menu items will now highlight their default value in white.

===== CHANGED =====

  • More enemy behavior tweaks and adjustments to bring the difficulty to where I want it to be.
  • Menu items have been moved around for clarity and to make the menu easier to engage with.
  • Removed a duplicate entry for Autofire (it was under both Game and Accessibility for some reason.)
  • Green micro-lasers can no longer be deflected. This actually fixes a weird bug with them too, so that's good.
  • Adjusted the gel shadow just a little so it's not AS strong.

===== BUG FIXES =====

  • Fixed a bug where Analog Stick orientation was shown as a percentage for... some reason.
  • Fixed a bug with the Mask Boss' circle attack when firing outwards. There would be gaps in the bullet pattern at low health, which was not intentional.
  • Fixed a bug where the Mask Boss' hands wouldn't flash when he was taking damage.
  • Fixed a bug where missiles would attempt to track invisible or invincible entities.

Thank you!

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