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Hello, patient, benevolent friends,

I'm so close to finishing the big video, I can taste the optimized thumbnail. But there's just a bit more VFX/comping work to do before I can get to the final boss of sound design.

Attached is an updated progress chart, as well as an image representing my current, sleep-deprived state of mind.

I'll most likely do an informal Discord stream as I'm working on the audio in the coming days, so hope to see you there!

Otherwise, talk to you when the video's out!

Thank you so much for your support.

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Comments

Mark

LETSGOOOOO

YJ Choi

Thanks for the update! It’s funny how I was gonna ask you for one in Discord yesterday but decided to wait

Matt Kelly

Yes!! I was getting worried about you, CD. Too bad my new job has Discord blocked, but I'll be with you in spirit.

DRUMMINGCYBORG .

Final_final_update_revision7may24v03. I hope the new video tells us how to do it better. I’m a blender guy too but did you know cinema 4d has an option called incremental save 🥲

Brandon Dilbeck

There's something strangely calming about watching you pick sounds for the videos despite hearing those sounds repeated dozens of times.

Austen Walsworth

Thank you for your amazing work! Patiently waiting.

Martijn Valk

You've got this Captain, hang in there!

Blustery_Decay

You can do it! Take a nice long nap afterwards

Coleman Watts

I'm curious to know why sound design is last in your workflow. I've always found it easier to time my cuts to the music than vice versa. Ditto for vfx - when I start with a sound effect, that gives me the timing needed for designing the visual. Do you always do it the other way round?

Irvin López López

You inspire me to finish the impossible tasks at work. Hang in there Captain!

James Dominguez

Heya CD, have you ever considered doing a detailed analysis of the Patterson-Gimlin footage? It's probably the single most famous "paranormal" footage in the history of video media, and it's been pored over by hundreds of people for more than half a century. Of course, there are no digital effects involved, but talking about frame rates, camera lenses, film stock, and image stabilisation would certainly be up your street. Feel like tackling a classic? :)