Artisan Guild - the Road Ahead (Patreon)
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Hello dear Adventurers and Merchants!
I hope your 2022 started wonderfully, may it be a special year for you all.
Its Andrea here, and I wanted to write you a quick update.
It was about few months I wanted to update some aspect of my little sculptor cave here, and the new year is the perfect occasion for it. That's why I updated the logo.
Update on the Guild
I want to announce that I'm officially sculpting alone. Some of you already know it, as even if it was not official I started to make concept and sculpt alone about 10 Patreon Releases ago, with the Requiem Brotherhood (so you will not notice any change on quality or amount of figures).
Its tons of work, but I prefer to be consistent on every STL. I'm also a control freak on art things, it's both a good and a bad thing but this is what works best for me personally, and it's needed for me to provide you inspired characters and the usual quality I deliver.
Still, I have a super small and focused team of truly professional to manage messages on all platform, support, to aid me with the MMF shop, and to test the newer versions of the GUILDS game.
The Monthly Releases
I love the slots system we have, and will never make less, but still I want to update the monthly sets to be more genuinely inspired.
Currently, we have 6 modular Infantry Units (often +6 with helmets), 4 Cavalry Unit, 2 Heroes, a Heroic Mount, a Scatter Terrain or Prop, a Pinup.
To be more inspired and have more variety, I want to update the sets to this:
- 6 Modular Models
- 4 Special Models (or Cavalry for 4 Models)
- 2 Heroes
- 1 Epic Slot (could be an Heroic Mount as always, or a epic monster, etc.)
- 1 Prop/Scatter terrain
- 1 Fantasy Pinup
(If I'm not burnt out by and I don't run out of time by the end of the month I may add one male pinup as I did for Vanos & Aya.)
It's basically the same amount of figures, but not being forced to have 4 Cavalry let me find better solution for certain thematic sets. For example, next month I'd avoid to have 4 minotaurs on giant bulls, I'm super inspired to make a variety of chariots. Some other month I could be in the mood to make a legendary monster as "Epic Slot" that is not necessarily compatible with a saddle for a hero. It often works, but for some specific sets it works less and I don't want to be limited by the rules, in order to provide the best models for each release.
I also know that many are asking for mixed sets, where we have more variety of races mixed in. At a certain stage it will surely happens, at the moment it didn't because I want to make sure there are at least 6+ varieties of the same people.
This month we had 6 modular vampires (3 ladies and 3 guys), if we were to make some dwarves and humans among them I would have not the time in the month to deeply develop a truly Vampiric set.
I imagine we can have more variety with some more unique sets such "monster hunters" sets, and so on.
Update on our game GUILDS
The update alpha 0.80 of GUILDS, our guild building and skirmish game, is already out!
In the new version we push even more the concept of building a real Guild, we really hope you like it.
While we do not still have a final design for the printable cards, we think you will find super useful the simple (and easy to edit on our side) models scrolls, which you can print and use as cards.
The new update will feature a new system to build your guild, starting from, Guildhall Cards, cards on which depends how many and which miniatures you can deploy in your guild.
Based on this new update, Glory Points are completely gone for a more simple and elegant game, which also translate in a more dynamic turn system.
Official gaming Bases (without decoration) will also be available, infantry models will go in 30mm bases, 50mm for cavalry and 100mm for larger epic mounts and monstrosities.
Still you will be totally free to play with any base.
The Order of the Labyrinth
Today I have finished the sculpts for the 6 modular figures for the next month, I'm totally in love with the lore and the appearence of the new characters!
The Order of the Labyrinth will represent a minotaur faction of the "Order" force in GUILDS, Minocs protectors of the ancient knowledge, led by a wise minoc filosopher priest. In the future we will surely develop a faction of chaos Minotaurs, but for the next month we want to go more classic and greek/roman styled.
Sketches for 2 Minoc Heroes and work in progress of some Labyrinth Minoc sculpts.
Names are just temporaries!
Thanks a lot for supporting guys! Without you I could not do what I'm doing. I'm super happy to be able to create amazing characters and miniatures for your games and displays!
Cheers!
Andrea
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