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However after messing around for a while, I realized it'll be way trickier than anticipated. The issue with my current setup is that I have to redo whatever facial rig I have setup beforehand. This is because I still use AG3 to create the faces for every character. Importing that into 3ds Max and wiring up to the template body only takes about five minutes.
But if I were to truly expand the facial rig, I'd have to do that for every character. And that can take from 30 to an hour of work, but that's purely estimation. I think that's fine for my OCs, but not the one-off characters that I sometimes make. But having a deviation between the two will make everything tougher to manage.
So unless I find a way to save time on the 'transfer' or eliminate the AG3 step, making an advanced facial rig for everyone would be an extremely time-consuming process. Fortunately, there's plenty that I can improve on by using the current rig, as is probably proven by the 'angry' expression. I just have to push myself more towards more experimentation and not settle with the easy route.
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