Soft Body Physics - Experiment #1 (Patreon)
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It's the general process of duplicating the polygons, reskinning it and applying a Cloth modifier to it. The mistake I made back then however, was that I didn't use the Preserve option for the Cloth groups. If I understand it correctly, the selected vertices while preserved, ignore or resort to the previous modifier. Which means it's just rigged to the body, except for the parts that weren't selected.
Now all this is just ONE part of many body-parts. Not to mention that there's some severe clipping issues with the butt here. So it'll be a long way before I've got something cohesive. But that didn't stop me from making a few more tests with Gwen. You might have already seen them in the sta.sh, but here they are for those that didn't see it.
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