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Hey everyone! Oscar Payn here, just informing everyone of some tweaks I'm making to the Patreon page atm. Just updating/refreshing things to be more accurate to our current plans and goals for the project.

Here's a quick summary of the changes!

Team name: We're moving away from strictly using the Gilded Games name and leaning more on the Aether Team name we used to use for the project for several reasons. And I felt it best to update it here now as well. We're still the same team working on the same projects but the name is now more in line with what our active goals are as a development group! 

I'll likely make a Patron exclusive post in the future going into the mod's development and team history which may highlight why exactly this change feels necessary to me, so stay tuned for that in the near future!

Funding publicity and goals: For a long while our specific monthly income via Patreon was hidden from the public due to a few reasons, the main one being some toxicity around our "monetisation" of the project and comparisons to other smaller teams' funding.

This I feel was a mistake and something we could have easily handled by being MORE up front with our funding and expenses, not LESS. So I've reverted that change and now any user is able to see our Patreon funding. On top of that I have changed our funding goals from Patron based to Funding based, as well as shifted around what the goals are. Before they were pretty arbitrary goals with strange rewards like extra services or social media events which I feel didn't suit the reason people support this project. So I've now shifted them to focus more on getting our development staff paid, which in turn allows them to work on the project more consistently. 

Some of the goals may seem astronomically high but they are based on what it would take for the team to be funded properly to work on the project as their job. I do not expect these higher goals to be met at this time but they give a clearer indication of what sort of revenue we would need to transition from a hobby team into a professional one. 

I would LOVE to hear from you guys what ideas you'd have for goals and rewards in the future! I want to involve you all in that decision making process more going forward.

Patron Tiers: I have adjusted the Patron Tiers to expand on and clarify rewards and their release timings. 

As you're all probably aware we've been promising in-game cosmetics for some years now and I will be perfectly honest with you all our team has absolutely failed to produce that content for you. It's something our former engineers had very little interest in getting produced in a timely manner and it was deeply frustrating to see a feature we gained funding for be pushed to the wayside during the majority of the mod's development. That stops now. In-Game Cosmetics for Patrons and users who have previously helped fund development will be fast tracked into the next update for Aether 1, which is set to release on 1.19+ in the near future. And we will also be implementing a new set of cosmetics for Aether II once we resume development on it after the release of the new Aether 1 update. 

I'm working to ensure no public Curseforge release we make after this point goes without Patreon perks going forward.

Additionally I have tweaked the Arkenzus Tier to include early access to new Book of Lore posts as well as access to their artwork PSDs, as I will be starting to produce new posts in the coming weeks, as well as reworking older ones, which you'll see here first before they're uploaded anywhere else!More Activity! I'm also looking to begin managing this Patreon page much closer and more actively going forward. I want this to be a hub for developer insight and feedback for Aether II, so once we resume development of that project after this latest Aether 1 update is released, I'm looking to post much much more of our internal discussions, design ideas and insights into our process here. In the mean time I'm looking at making some posts that go into the mod's development history for you all to read through as well as early access to drafts of Aermail videos we make in the future as well!

Again if any of you have ideas for what you'd like to see from this page in the future I would love to hear from you! Anything is on the table right now so I'm very receptive to ideas.

Thankyou guys for continuing to support the development of this passion project, I hope this year will continue to be productive and engaging as we move closer to a new Aether 1 version and a refreshed future for Aether II's development!

Thanks for your time! Make sure to comment on this post with feedback, ideas or if you just want to chat with me!

See you guys soon,

~ Oscar Payn, Project Lead and Community Manager for the Aether Project

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Comments

phox

I've been thinking about this for a while and while it's not directly related to Patreon I had some ideas for features in the future but take it with a grain of salt if you want, no hard feelings lol. I would love to see an Aether villager that can spawn in the Overworld now that the village and pillage update has been around. I don't know what's in store for the portal to the Aether dimension but now that in 1.18 has raised and lowered the hight limits, I think it'd be really cool to have a sort of decrepit temple hidden in the tall mountain biomes (maybe guarded by ice creatures or valkyrie-esque character and the temple could be kind of buried by snow/powered snow?) that either gives the blocks to craft the portal or becomes the portal itself. The Aether villager would give a compass/map after being leveled up (similar to the cartographer with ocean monument or mansion maps) to lead the player to the temple. Ive always loved that Aether 2 and even 1 can easily stand on its own and love that now the nether can do the same. I think it'd be cool to see some more useable accessories for the Overworld or nether that isn't just armor. Crystal bottle is an excellent example of what kind of cross dimension items I'm thinking of. Maybe make some form of satchels like Mojang had teased and then removed since when you're adventuring in the Aether short of end game shulker boxes, you don't have many options for portable storage in vanilla MC. A lot of the items from Aether 1 still have a lot of uses don't get me wrong. Now this is all assuming Aether 2 will be developed for 1.19 instead of 1.16, but also wanted to add that since the Warden has been added I suggest going all in on some terrifying bosses that aren't supposed to be killed to spice it up a little. Last thing would be mod integrations, what I mean by that is to find people playing with ONLY Aether installed is going to be somewhat of a rarity. Because of this I think it's important that when making the codebase for Aether 2 and beyond, that it has an easier time playing nice (I know it's not anywhere as easy as what that reads) since I think people would mainly want it in a modpack. I only bring this up because I remember when I would play modded MC back in like 2014-2015 the aether always gave me and friends trouble trying to add it to where we would just give up trying. Maybe that's all changed since then but I would say that due to most popular modpacks now use a questing systems to teach players and have them progress through different mods, by making it more pack friendly it would help boost the response too. Like maybe Mystical Agriculture will add seeds now to grow ambrosium plants and automate it, etc etc furthering community interest.

phox

As for Patreon/Discord content, I would love to see the 3d model updates from start to finish for new mobs or blocks and such. Maybe also Patrons (or discord members since it's more active at the moment) could vote on designs or type of supporter items! :)

The Aether Team

Sorry for the late response to this comment, had a bit of a weird couple weeks haha Really appreciate this feedback! So with Aether II's portal we are going back mostly to the original mod's format of mirroring the Nether portal creation, but this time we'll be using a Quartz frame instead of glowstone. Which means we can allow players to use both Aether mods together without conflicts or confusion. But the idea of having overworld based content that feeds into the Aether is an interesting one. I think it would be a good concept for a potential add-on or post-launch update that allows you to change where the Aether dimension fits into the vanilla game's progression.

The Aether Team

On the subject of accessories/items/loot that has more cross-dimensional usage. I think this is definitely an area of the mod's design we're looking to expand upon with Aether II. We have some systems that are kinda isolated to the Aether dimension that some of our loot progression will centre around but I really like the idea of utility items that can extend and expand on the vanilla game experience or be useful in other mods as well. And yeah inventory expansion is one area we are keenly looking into. One idea we've had is portable armour stands which allow you to carry an entire equipment set in a single inventory slot for better storage and quick loadout changes!

The Aether Team

Funnily enough the Warden itself is quite similar to a concept myself (Oz), Hugo (our lead designer) and kingbdogz (the Warden's creator and our former lead engineer) came up with a while back for Aether II. We're planning on having an alien-like stalker mob that prowls the Aether's underground and emits a dangerous gas. We'll have more to share about this idea as we start getting back into Aether II's development but yeah we have actually had a Warden-like mob planned for years now!

Zanezuchi

any plans for 1.16.5??

The Aether Team

Hey sorry for the late reply, I've been off sick with the flu the last week or two. Right now our plan is just to support the latest available Forge version for the duration of the porting process. After that point we MAY look into backporting to popular versions like 1.16.5 but right now our engineers seem to not enjoy the idea of working with older versions. So for now we're just working on 1.19.2 (the latest Forge) but will likely evaluate other versions once the rewrite is complete.