MagicLib 0.41rc2 - Industry Upgrades (Patreon)
Downloads
Missing 1 full-res photo, 1 file, as this post has not yet been imported.
Content
[RC2]
MagicBounties:
- Further work on properly converting HVBs.
- Fixed overzealous "invalid" bounty checker.
- Improved difficulty rating.
- Fixed some errors related to incorrect fleet and reward scaling.
- More informative logs in dev mode to see what is going on while writing bounties.
MagicCampaign:
- Fixed the fleet quality thing that I broke when I tried to make it toggleable on the flagship/escort, that I repaired in 0.40 but was messing up the Flagship/escort loadouts, that never worked before... It's been a journey.
This update introduces a new functionality (fix?) thanks to Wyvern: AI colonies will now replace their industry items if they are sold better ones, for example when selling a pristine nanoforge on a market that already has a corrupted one installed. This system work with both vanilla and modded items and industries. Modders just have to add their item rating to the appropriate section of modSettings.json to enable the functionality.
Furthermore, this update includes a large polish and bug-fixing pass to MagicBounties, with a few new functionalities like forcing the auto-fitter on the flagship or the escort ships, or posting bounties on existing fleets.
ATTENTION TO MODDERS MAKING BOUNTIES: bounties no longer have to be registered in modSettings.json, all of them will be loaded directly from the MagicBounty_data.json file. However that means mod requirements are now defined via a new parameter in the bounty data itself. My apologies for the inconvenience, I believe the simplicity it worth the change while the system isn't yet widely used.
I also wrote a detailed breakdown on how to write bounties on the wiki.
Wiki page with detailed content
Forum thread
Bug report/feedback form (no login required)
Files
Previews only