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  • SEEKER_UC_v0.52rc2.zip

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Content

This update technically does not provide much anything in term of new content but represents a major polish pass, notably on the end-game bosses. It should provide a much smoother experience, better rewards as well as a new ways to deal with those challenging opponents.

[RC2]

  • Fixed crash related to the bosses' loot generation,
  • Fixed issue with Rampage not deploying,
  • Fixed issues related to the bosses' spawn locations,
  • Fixed issue with Plague-bearer wings not launching,
  • Fixed the Reality Drill script not being applied.

[RC1]

  • Minor and major tweaks to the Umpire Beam and Whiplash Blaster.
  • Augur-class EMP Discharge system cooldown halved down to 8s.
  • Hedone-class Time Splitter system CR cost doubled to 2% per use.
  • Fixed an issue with the Balisong system.
  • Fixed Tumbleweed's Drone system missing a description.
  • The Titanic wreck should spawn further away from blackholes.
  • Plague-Bearer LCPs can no longer be mounted on non Plague-Bearer ships, removed the Quarantined Flight Deck hullmod.
  • Proofreading...

BOSSES:

  • Clarified some special items descriptions,
  • Lots of minor improvements and fine-tuning, brace for (even) more intense battles,
  • Better loot!
  • Double wreck drops should hopefully no longer happen,
  • Added more ways to get pointed in the right directions,
  • Broke some of the monolithic fleets in multiple smaller ones,
  • Changed the final boss' ship system,
  • All bosses ships have exceedingly slow post battle repairs. Go get another fleet and try a second time if the first assault failed without losing your "progress",
  • Boss bounties now have a 10 years deadline.

A lot of these improvement will only show up on a new game.

Please report any issue here or on the MagicLab discord. Some changes may get reverted depending on feedback.

Forum thread
MagicLab Discord
Bug report/feedback form (no login required)

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