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You know what time it is, it's time for an unfiltered brain-dump update!

As per usual, we've been busy working in the background, but I've struggled to send out these updates, but here I am! I hope you've all been as well as you can be </3

I think, now more than ever, it's been incredibly hard on everyone. I know it has been on me, and I can only thank my friends for being there for me <3 We're still here, still creating, and making things work!

So what can I update you all on about.

DnD Project:The pieces are coming together! I got about 70% of the way through the script before hitting a creative roadblock, then Deirdre's been busy creating some new monsters that's unlocked that last 30%, now to write it.

We met up recently as a group to snap some whole team photos which you'll see in the following days! But it let us snap a couple test/hype photos of our looks/vibe. Oh man <3 I can only feel so lucky to be working with such an amazing team. I've attached the script for now for those who like to read 👀 But look out for those visuals soon.

UML Project:Heavy sigh. This project's been delayed due to various reasons, but the key one was I was waiting for the Black Mirror PBR mirror update to drop, I felt like it was close but that took its time to release. And now that it has, a key tool I use (the camera and agent recorder) is completely broken, and so is my spirit.

It wasn't a key component no, but when I was planning these larger projects, and knowing PBR was just on the horizon, I wanted to hold and wait for those visual updates! But hey I can at least use different filming techniques right?

Wrong.

As you can see in the main image/video in this post, mirrors seem to render in a particular way, that "zooming in" causes them to degrade in quality faster than your ordinary scene. I have no idea if this is intended behavior but it's what we're working with.

So until the far future, I'll be still dual booting between my old reliable client and the current PBR client, but reflective fun and mirrors are off the table. But alas, we move on, nothing of value was lost and I hope to have updates for that series soon!

CS + Friends PMV Project:This was always gonna be the celebratory project after the above two. Maybe when I return this might be what I prioritize to get something finished, but we shall see!

Return? Yeah, I think considering everything that's been happening, and being out of town this weekend, and fighting an exhaustive fight against burn out, I'll be taking a week break from SL/creating. An actual, distant, brain cure break, short and hard <3

I'm queueing up all my content now so by the time that's all done I'll be back, hopefully refreshed!

Twitter/Bluesky:And one last update, from next week I'll be heavily, if not entirely, withdrawing from Twitter. I will be passing that onto my social media manager (who has helped keep FA and BlueSky active) and be taking that BlueSky account over again! So you'll find me there <3 More info in a future post soon!

So thank you everyone <3 as always, for your support. It's seriously amazing to have a creative outlet like this during all the chaos, and to have you guys follow our work <3 seriously, thank you <3

Well, brain ramble over, I'll be sprinkling more thoughts and updates and plans in the following days posts! Please, feel free to leave comments, thoughts, ideas <3

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