Home Creators Posts Import Register Favorites Logout

Content

This version is now free to play. I've been working behind the scenes for quite a while, and now I'm ready to release updates more consistently.

More details and download link here:

https://distracfu.itch.io/themartinexperiment/devlog/1536254/public-release-the-martin-experiment-alpha-20260523

Files

Comments

ChimpWithAMachineGun

Did you sculpt the models yourself in blender? They look pretty good! I've started learning from 'anatomy for sculptors' and was just curious.

TheMartinExperiment

Thank you! The base mesh and rig are actually from Daz3D. Anatomy for Sculptors is indeed a great resource and helps you avoid being constrained by morphs and sculpts made by other vendors, some of which can get quite expensive. Once you understand how a 3D human is built, it's often more practical to start from a solid premade mesh and sculpt the changes you need for the specific character you're working on, whether that's in Daz3D, Character Creator, or another tool. That said, I think most of the visual style is actually coming from the custom shaders and compositor setup I built for the project. The base mesh certainly helps, but the rendering pipeline is doing a lot of the heavy lifting.

ChimpWithAMachineGun

I haven't even messed with all the shader nodes yet, but I think you've found a good style for your game. It feels like a continuation of the previous artists' styles in 3D. 👍 It's also a great inspiration, thanks.