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Hey all! Here's a general update on the game.

I'm pleased to say that we're making great progress on SLARPG lately! Our current goal is to get the next hour or so of the game after the demo fully playable. Many later parts of the game already exist in a rough state, and most of the important scenes from later in the game are already written, but none of that is continuously playable without using dev cheats. So instead of continuing to jump around like that, I've refocused my efforts on getting a smaller chunk of the game basically to Alpha so that it can be played through for real.

I've been working on things like adding new NPCs, getting the shops in Greenridge fully functional, writing new scenes around town for Act 2, replacing a bunch of placeholder rooms, fleshing out the Amber Woods, and adding a bunch of new equipment for the party to buy. There's a lot of cool stuff that's been added! I just don't want to show much of it so as to not spoil the whole game before release. I was expecting this to potentially take until the end of October, but with how much we've gotten done over the last couple weeks, we may be done much sooner! The game's really starting to feel like it's coming together. I'm very excited to have my collaborators actually sit down and play a significant portion of the game for the first time since last year. I'll also be having a few close friends playtest it to get some feedback and squash some bugs.

We've also been posting some new things to Twitter, Tumblr, and the Patreon Discord, such as the new screenshots from the Amber Woods seen above. Most excitingly, though, Bee has posted the battle theme for the Amber Woods! This news also means we can officially confirm that the different areas in SLARPG will have unique battle themes! Wow!! There's so much music in this dang game, y'all. We have over 50 tracks so far, and the soundtrack's not even done.

The other main thing we're working on is an update to the demo! I honestly had no plans to ever update the demo, but many (though not all) of the sound effects heard in the demo were placeholders from the previous incarnation of the game. Because I'm no longer working with the collaborator who made those sounds, it didn't feel right to keep using them in the demo. The demo will have new sound effects made by myself, as well as some new jingles for finding treasure and secrets and whatnot by Bee! It will also have a handful of art, UI, and gameplay tweaks. And most excitingly, the new version will let you talk to Paula!

All of the updates made to the demo will be reflected in the full game, of course. If you've already played the original version and would like to just wait for the full release, that's totally understandable. Or you could just skip all the dialogue you've already read and make a beeline to Paula to see the one new scene lol

Anyway, that's all for now! We're excited about how the game is shaping up. I'll have some more exclusive peeks for patrons in the future. Until then, take care!

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Comments

Anonymous

I'm so happy to have discovered your game, its very charming and funny and the art and character designs are just adorable. Really happy that developments are going smoothly for ya.