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Here's a little something that I whipped up for fun over a couple nights (and then forgot to post here because I've been sick). A while back I did some NES-style mockups for a nonexistent SLARPG platformer, because I spend a lot of my time daydreaming about making an SLARPG platformer someday. Well, lately I started daydreaming about making that game with HD hand drawn graphics instead of pixel art. To test out the style, I redrew one of the old mockups

I really like the result! But it also proved that such an art style would make assets take ten times longer to make. So this will remain a fun experiment, and my future projects will probably be keeping the pixel art look

As for the actual game, I'm afraid I don't have much to show this month. Between the holidays and me taking a bit of commission work on the side to pay my bills, progress has been slow. Bee's also been taking a bit of time off to recharge after completing the music for the demo update. However, come January, I should be able to jump back into full production and keep plowing forward on the game! Some very cool stuff is in the works, and I'm excited to get back to it soon.

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