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Hello everyone! It's been a busy month for us, and progress has been made in several different areas! Let's get right to it.

First and foremost, thank you to all of the patrons who participated in the "Let's Make an NPC" polls! If you missed out on those: patrons were able to vote on the species, job, and color scheme of a brand new NPC for Noel's Sanctuary. And through that collaborative process, we now have...

Our new fairy blacksmith, Mint!

I'm very pleased with how this turned out! A fairy blacksmith is a fun and weird idea that really feels right at home on Reverie, and I'm happy with the design Anthony and I landed on. She's good. (Patrons can read more about how we came to this design in the previous "Let's Make an NPC" updates!) I've already written a good deal of dialogue for her, comparable to the talkative Greenridge NPCs seen in the demo, and a few ideas quickly clicked into place to give her an interesting little role in the game. And yes, I am already attached to her. Thank you for making us make her.

Running these polls and creating Mint only took a tiny fraction of my month, though, so here's what else I worked on:

  • SLARPG's late game fast travel system is now fully implemented, as is a related sidequest that I'm personally fond of.
  • Work continued on Noel's Sanctuary and the other NPCs that you'll meet there besides Mint. This area probably has the most varied assortment of characters out of any location in the game, and I'm quite pleased with the lineup! We'll be keeping most of them secret until release, but for now, I wanted to highlight that...
  • Noel got a minor design update. They were one of the first characters I ever designed for the game, and I was never 100% happy with them, but I think they're looking better now! I tweaked the facial proportions and leafy "hair" a bit on their mugshot to bring them in line with my more recent art, and I swapped the shorts for a floor-length skirt/robe/whatever that I think conveys a better "forest sage" kind of vibe.

Feels like I'm forgetting something, though... hmm...

Oh, that's right! One more bit of news...

All of the story scenes in Super Lesbian Animal RPG's main story prior to the final dungeon have been implemented!

Yes, that's right! All of them! The whole main story is there now aside from the doozy of a climax and the denouement. I finished the last sequence that needed to be done a few weeks ago, which is one I'm particularly proud of. Between this and the newfound ability to warp around most of the game's world with the fast travel system, it really does feel like the game is getting there. We can see the light at the end of the tunnel...

So, what's next for October? Well, first I've got a few last gameplay things to finish before the main story content in Act IV is properly playable - enemy behaviors, new gear to find, stuff like that. But I'm very close to another round of private dev team playtesting. After that, it's on to the cornucopia of optional content that remains for Act IV. I'm unsure how long this content will take (there's a good deal of it, but a lot involves existing characters and locations), but we've been working at a brisk pace for the last year, and we should be able to keep that up.

As always, thank you for the continued support while we work to finish this game, and stay safe out there!

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