SLARPG: Revised Battle UI (Patreon)
Published:
2016-12-22 04:02:00
Imported:
2026-06
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Here's something very important that I was dreading working on: SLARPG's in-battle user interface. I knew that the game deserve to have a nice, custom user interface, rather than the default Yanfly Engine UI I was previously using. On top of making the game easier on the eyes and more unique looking in screenshots, the extra effort helps sell it as more than just "another RPG Maker game." But I had no idea how easy or difficult it would be to use the Luna Engine to customize the UI until I actually did it
As it turns out, it hardly took any time at all! Or at least, it didn't take very long to get it functional enough for the trailer. There are still a few little kinks to work out, but 90% of it is working as intended. After only a few hours I was able to get it looking almost exactly like the mockup I'd made a few months ago, and I'm really pleased about that
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