Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Here's something very important that I was dreading working on: SLARPG's in-battle user interface. I knew that the game deserve to have a nice, custom user interface, rather than the default Yanfly Engine UI I was previously using. On top of making the game easier on the eyes and more unique looking in screenshots, the extra effort helps sell it as more than just "another RPG Maker game." But I had no idea how easy or difficult it would be to use the Luna Engine to customize the UI until I actually did it

As it turns out, it hardly took any time at all! Or at least, it didn't take very long to get it functional enough for the trailer. There are still a few little kinks to work out, but 90% of it is working as intended. After only a few hours I was able to get it looking almost exactly like the mockup I'd made a few months ago, and I'm really pleased about that

Files

Previews only

Comments

Jorb

I wonder what the new UI would look like compared to SLHRPG's UI/art/etc?

Bunni89

Wow I really love it! i'm curious what the star segments are about, is that gonna be like a 'limit break'?

ponett

Sort of! It's a system called "Star Power" that's built in various ways and can be spent to use special abilities. Although unlike a limit break there are things that might only use some of the energy, not all of it

Anonymous

That looks a lot more fluid and helps see more of the background art