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Just a quick update today to show something I've been working on! Greenridge is probably the most important location in the game, so it needs to make a strong first impression. But it was also the first environment I started revising graphics for in 2015, so it was overdue for some touching up

In particular, the old flat shadows beneath objects have been replaced with a nice grassy texture (this is most noticable beneath the trees), and the cliffs (which were previously just recycled cave wall tiles) are now all zig zaggy to give them more depth. I think it's looking quite nice now!

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