Progress - 2024 (Patreon)
Content
Hey guys,
so I figured it would be good to talk about 2024. The main project of this year was Corporate Training 2. I am fairly happy with how it turned out from technical side, with the lighting and rendering. I was also able to incorporate more reference from voice actresses which helped a lot with animation, but on that later.
I was a bit surprised with how some of my artistic decisions became controversial. From what I understand, people found the Bimbo character unlikeable and were also disappointed that she never became properly 'rigid'. Also that she didn't flip the script in the end like in CT1.
All of these were on purpose, I wanted the bimbo to be somewhat annoying for the satisfaction of Rebecca dominating her. I also wanted Rebecca to be the proper boss this time, so she can show her 'true power' 😅. And I wanted the bimbo to be really huge, but not overshadow Rebecca, so I thought her staying soft would be a fun compromise and I really liked the visual.
Some of you however disagreed with (some of) these choices and it brings me to a question if I should listen to the majority more or just keep doing what I feel like. I'd say it's very important for me to be interested in the project, which means doing new things and often time going against the grain. But I also don't want to annoy fans and be contrarian just for the sake of it.
I am interested in your opinion, maybe in the future I could keep the bigger projects more 'mainstream' (if there is such thing for a futa artist lol) and do the 'weirder' stuff in smaller project?
Another thing is that every time I rewatch older project, I find issues with the animation. I sometimes genuinely cringe and think 'oof that could have used a bit more work'. To combat this I decided to watch my animations more before rendering and leave more time for adjustments. Every day before I start working I try to rewatch everything I animated so far and try to adjust things while they still can be touched up, I am hoping it will improve my works for the future.
I am also trying to focus more on quality than quantity. In the short term this will affect my output, but I am hoping it will improve my animation.
This year I also took part in several animation challenges, which are like the opposite of that, focusing on doing something as fast as possible, which I think is a nice change of pace and challenge, also possibility to focus on one aspect of the work.
Overall, I think I could have done better, but I also think I am identifying my issues and working on them and I am optimistic about upcoming year and I am excited to work on new projects and I wish everyone successful new year!