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I took a break for about a week after finishing Graveyard Smash 2.0, after that I tried to get back into the 3D mindset by fixing some bugs and touching up the model's weight painting a bit—I accepted that my Whitemane model won't be perfect, but I'm trying to polish it as much as I can without needing to rebuild any part of it. Now finally I started working on the doggystyle scene earlier this month.

At the moment, I haven't added any penetration sequences to the scene yet, it's just the idle pose and a butt shake toggle, but I'm posting this preview anyway because it might take another week or two for me to figure out the animation handler for this scene. In the cowgirl scene, Whitemane was the dominant partner and she did most of the moving, but in this scene the partner does the primary action and Whitemane needs to react to the thrusts, so it's a little bit more complicated.

I plan on jumping around to focus on different scenes and features of the game. Once I get to a point where the doggystyle scene has functioning penetration and speed/power/depth sliders, I'm probably going to work on sound effects next.

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