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Hi everyone, we've made a prototype for a new game. Although the art is complete, the gameplay loop is not refined and I'm looking for feedback to make it better.

Play here: https://dpmaker.itch.io/the-milf-next-door

This game is a prototype, we are looking for feedback.

Summary

Your neighbors Jennifer and David let you clean their house as a way to earn some extra cash for college. Jennifer is open to a little more than cleaning, but you'll have to make sure you don't get caught by her husband!

How to Play

Juggle between having sex, vacuuming and checking to see where her husband is.

Check to see where her husband is, if he's not coming soon then you can have sex with Jennifer

If her husband is coming, you must be vacuuming otherwise you lose

Her husband's patterns change, check frequently

Files

Comments

Konopo

Can David have the meme sound effect from dragon ball super when he shows up?

DPMaker

LOL! We'll work on that

James Foster

I will leave my comment here on the game. It is very good albeit the timing of the husband is difficult because I assume a lack of some sort of sound cue to signify he is at least walking or opened his door.

Troy Lleb

I like the game, my only critique is that checking on David also ends the game which doesn't really make sense. Especially since the pattern keeps changing, I ended up just not checking since it didn't make a difference and kept vacuuming

GranPecador

Great game! Honestly, the loop could use some refinement, as others have mentioned. As for the visuals are excellent as always! Since you're open to suggestions: the “checking on David” button doesn’t seem very useful. Is it too late in development to replace it with something else? I was thinking of those old Flash games from back in the day, where moving the mouse could start or stop an action. Maybe something more modern could be inspired by FNAF, specifically the mechanics of raising and lowering the tablet. For example, hovering the mouse or pressing a button near the hallway could let you peek and check the status of the door/David. Then you’d go back to the “work/Jennifer” button. Just a thought, again, great game!

Fernando

This looks good

Troy Lleb

On this same vein the only way I've been able to beat this is by not checking 😂 The strategy I found is to fuck twice then vacuum until David shows up, it seems he never shows up in the first two actions and the rate of decay is less than what you earn, so it's easier to just never check since if he shows up on the third action it's an instant G.O.

DPMaker

Thank you, sound cues seem like a good idea!

DPMaker

Thank you, perhaps the game would be more fun in real-time than turn-based!

Gray Bean

Its a great game and I am enjoying playing but I have yet to get past the boob touching sceens. Husband keeps coming back ether when I am checking or just one after leaving. I was wondering if I could suggest instead of us having to check where he is we could maybe get a warning thing. Like a octagon with an exclamation point inside of it warning us within this next three turns he will be back at any moment. That was we still dont know when he will be back when warned plus you could do things like making it pop up early just right after he leaves to scare us XD so you can keep in the check system in because the warning signal could just be us getting more worried he might be coming back and us checking could be a way to calm our mind a bit. Also could you maybe put it that when we are checking and he catches us checking there is a timed event to convince him that we were just checking the hallway to see if we could ask him something or wondering to ourself just how amazing his home is. Cause asking the same questions repeatedly could be in a sense of suspicion. Anyways the game is already a lot of fun and even though I have lost over 10 times already I still really enjoy playing so I shall keep trying to win XD who knows maybe I learn the system on when he starts to check and win some time soon lol!

DPMaker

Thank you! Great advice. I'll fix the annoying parts of the game, don't worry!

oscarmflo

Honestly my only critique is it would be cool to reward the player I guess for checking on David. I took one of the comments strat of doing two actions safely n then just spamming vacuum to beat the game so I also completely ignored the mechanic since it also punishes you if u check and David’s there already, I really like the suggestion of the timed events where u gotta lie to david and the warning signal for David being a little icon or noise would be super cool, so for my suggestion I think there should be like a boost of progress on the bar filling up if you check on david and he’s there. Or it could work at any point and u just have to not get caught, I just want the mechanic to be used since it makes sense to the story. Fire game, all the scenes was worth it, I lost hella before I stole that one strat lol uhhhh thank you for sharing the game!!

Morbid Technologies

Hi! I like a challenging game and this took me quite a few tries to get all the way through! Since you're looking for suggestions, I can offer a few for you: > Check for husband is not very useful - I would suggest keeping it, but make it so that it doesn't cost any time to use and if husband is right there, you'd have maybe another mini game to explain why you're not cleaning - maybe like a "select the right choice". > I see that some people have suggested a warning system, but I like having the anxiety of not knowing when that dude will come. I would suggest the idea above and keeping the anxiety of it all :D > Short looped animations would make this phenomenal!

AndrasV

Fun game - funny concept; a chance to have it off line version (even it is html5 based ultimately)?