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https://queensbrothel.com/news/post/devlog22

Hey y'all! New devlog, with pictures that I can't post on Patreon so check it out in the link above!! There is a battle prototype download available for Windows and Android on there. The browser version of the game doesn't work currently so I couldn't provide that, but I'll get that fixed in the future no problem 👍

Comments

Rhaya

The battle demo on Android crashes as soon as I click menu to start

DPMaker

Okay! I'll get it fixed gimme a little bit!

DPMaker

Fixed it! Can you download the new download please!

Rhaya

All working now

Rhaya

As for my opinion, its definitely an improvement on the current spam that late game battles feel like. Obviously now with the animations being front and centre is better but I feel it's more important for them not to be short loops, even just slight changes in the animations dependent on the health of the customer would make loads of difference If skills are going to take up the bottom part of the screen later the swallow or not buttons should probably be popups so there isn't too much going on on screen at once

DPMaker

Yeah! I feel that same way about the animations. Let's get the base animations done and then see if we can expand on them. And yes, I'll have them be popups. I made it simple for the prototype

Rhaya

Cool, just wanted to shoot you my first unfiltered thoughts after playing

Derpwerp

I found it a little difficult to keep an eye on the health of the character i was using. So either i would swap the character models with the HP/SP bar so that that info isn't all the way in the corner the debuffs can also switch to the right side of the character. Or you could move the the cum bar in the middle of the screen over to the right side and on the left side have similar bars with HP or SP. Gameplay wise this is fun but i do kinda miss the ability tohave multiple girls work at once. A quick thought i had was to give each girl individual a space in like a 3 by 2 grid with clients on the side where you can drag the clients onto the girls space.these are just my quick thoughts about it. Hope it helps

Jacob Kururugi

Definitely an improvement from the current system, less spam and more focus on situational gameplay. As a huge fan of strategy and customization, I’m interested in the skill leveling system and how it will be implemented. Playstyle combinations are a welcome addition in my opinion. The 3 skill limit also brings in a few questions: Will the skills be preset? Or will we be able to interchange the skills from a list and level them up? If so will there be skills for purchase and or skills that we gain from leveling up? Will there be a combination of presets, customizables, and so on. Honestly the possibilities are endless. In short I really like the change as it feels more like an RPG and the placement of the animation is a welcomed change as well. I favor the ability to use skills as the character ultimates felt limited. I’m looking forward to what you plan to do with the battle and skill system moving forward.

Brien Davis

Not going to lie, I don’t mind the button mashing that it currently is, I never once though it was too much 🤷🏻‍♂️🤷🏻‍♂️I guess I’m not too picky and I just like the game overall

Jay Emerson

Lots of great ideas, Love the new screen layouts. I am definitely going to test these new prototypes and provide some feedback.

Champpu

Will our girl level will be reset?

Pekuri

I like the Changes yet the Cumshot needs more Possibilities which are also visible before heading to the next client. I think of Swallow, Body, Ass and Pussy. I'd also vote for Player Choice when and how to level up a Girl.

DPMaker

Okay! I can work on better UI for HP/SP bars. I like the idea of having sex with multiple people at the same time too, but I really really don't think people want to click every single girl to use their spells and then assign clients and unassign then reassign bosses depending on skills. That's so much clicking. I'll keep working on it 👍

DPMaker

Thanks! Potentially, I would like there to be a 3 skill limit in which each skill has its own upgrades. So when you get a skill point, you can upgrade one of those 3 skills and when you do that, it would be a significant boost. That way, the player doesn't have to go through a huge skill for every girl, they can just pick a route they want the girls to go towards. For example, maybe someone really likes Queen's leadership skill where she boosts all the girls. Queen would still have a damage dealing skill, but the player decided to upgrade the leadership skill instead. And this is all a work in progress so don't worry about this being final. Once I have a bunch of skills written down and implemented, I'll get a better feel of what feels right.

DPMaker

Yeah it wasn't too bad. I thought it kinda sucked once you got to 6 girls because I would completely ignore Scarlett and Natasha. But that's just me.

DPMaker

Nope! In the beta demos, yes, but in the final version you will be able to import you saves.

DPMaker

Sure, it seems like people really liked my cum eating mechanic so I'll work on it

DPMaker

Yeah I loved the gangbang feel as well, but I really think the game is much better to play this new way. But, I'll keep going and see what feels best.

Goetia Valefar

I think that a mix of the two systems would be good. Use the old system for when the girls are trying to please as many as possible as quickly as possible, but then for bosses use the new system.

Max

Yes, I like new system more. But how is it possible to have girl getting gangbanged?

DPMaker

Haha that's funny because the first versions of the game were like that. The brothel was different than the bosses and honestly it was kinda fun. But I'd like to bridge the two together

DPMaker

Oh yeah I can fix up the UI for the stats and stuff no problem 👍 I'm actually not a fan of planning strategy games, like Fire Emblem. I fall asleep to those slower paced strategy games, so unfortunately I'm a zoomer game developer that needs to click fast 🏃‍♂️💨

spielc

I like the new prototype but i also enjoy the current system. I do have to agree that i currently don't see how a gangbang or a groupfuck would work with the new system. For the current system a way to pause a fight and adjust your strategy would be great. Maybe even the possiblity for auto-pause (e.g. when one of the girls finished up all her clients). This way i guess you could still have the real-time way but with a littlebit more strategic goal

Mariusz

Zug zug <3

Timewalker Studio

Enjoyed the idea of this, but without skills, the high-level stuff is a SLOG. I know skills will balance this out but at this time, a single customer was taking a LONG time even with matching attributes. sidenote, the flat 10hp for swallowing cum was completely overshadowed by enemy damage and the girls own massive hp bars at level 50. Maybe changing it so that is was a % of max/missing health so that it remains as an option as enemy and player levels get higher

Zekpos

Alright, I'll throw in my two cents as well, but be warned - this is a long wall of text with a few examples sprinkled throughout. I generally think it's a great idea to have the encounters be 1v1, instead of the current complete zerg rush with all the characters fighting loads of clients. I like the focus on animations as well, since they're one of the most important elements on screen. I do however have some feedback regarding the prototype system's feel. // "Combat" It's cool to see a 1v1 system that draws your attention to the individual bodyparts. The player gets to really build up a strategy around each character, and their advantages. This however, also feels like it puts a lot of weight on some characters, and removes the spotlight from others. I think it would be cool for you to come up with a strong sense of character identity within the combat system. You could try to make some characters be really only used for special purposes, but have those purposes - those moments - feel reeeeeally exciting. Or, you could balance it out to have some characters be stand-ins that get just as much time in the spotlight. Otherwise, it may just feel like some characters aren't worth the time you spend swapping them in. You could also try to have clients "occupy" some characters, making the player unable to use them for dps. But just make sure that you show this quite visually through graphics, like animation. Otherwise it might just get really annoying. // UI You've currently laid out the UI in a way that has the player looking all over the screen to figure out how the "battle" is going. The player's team is on the opposite side to the clients, and the speed at which clients change can be both slow and fast. You could try and find some inspiration from how tab-targeting mmo's position their UI elements. In an mmo, the player is mostly just pressing buttons from memory, as they're always waiting for visual queues to figure out what to do next. Queens Brothel is kinda similar. You've got a party that you're managing; You're always looking at that enemy health bar drop, while maintaining your own; Certain players in your party have unique abilities that help against certain enemies... and there's always that fantastic spectacle going on in the middle of the screen :) Try to look at screenshots of WoW or FFXIV, and the way that they position relevant UI elements close to one another. // Levels Oddly enough, compared to the main game - this demo really put into perspective how important the client's levels are for the challenge, and i really dig that! I do believe that the visual representation falls flat however, as the level indicator is really tiny compared to the rest of the screenspace available. You could try to get a bit of inspiration from mobile games on this part! One thing they're really good at is quickly showing how challenging an opponent is going to be, whether it's through ridiculus "lvl 1 Goon ->> lvl 99 Mob boss" visuals, or showing off the levels in big bold letters, or maybe the scenery changes! or the stroke around their portrait changes from epic purple to legendary orange! >:) This could be a small change in the combat system that really makes a difference with how players percieve opponents... They're basically making split-second decisions, due to the "distracting art" *wink*, taking up most of their concentration. All in all i think it's a good direction for the gameplay mechanics and visuals to be headed. Just take some time to really nail the important aspects of this new direction. For every new system you introduce, you've gotta think about how that affects the player's cognitive capacity. I'm so excited for future developments though. Hype!

DPMaker

Oh wow, all of this is great advice and you've followed my thought process exactly. First thing I did was message all of my hardcore MMORPG friends to give me examples of fun raid bosses. Then I searched through a bunch of RTS mobile games to figure out what the best UI could be (buttons around the edges of the screen, and information in the middle). I wouldn't concern too much about gameplay. I'll balance all of that out and make sure the characters are fun to play 👍. For example, Natasha will be a great spellcaster that people don't use for raw sex unless they're trying to buy time for other girls to heal. I'll be taking your advice into account and hopefully the next prototype is more fun.

Blade

I on the other hand didnt find any of the fights difficult after I understood themechanics and stats, as even if you dont level or train the girls at the brothel all of the girls would melt through the client's unless it was scarlett, she was only ever useful to set a greedy client on while the other girls dealt with everything else as her damage seemed severely lower than the others u less the client wanted tits and even then Queen, and Suki would deal with them faster. Before you ask, I kept all the girls at the same level and even then I hardly used scarlett. Some variety in the skills/ultimates would be interesting as everyone but Exseas ultimately seemed like weaker clones of queens. The animation was great and the story was quite humorous I enjoyed the game over all, all I am hoping for is more balance honestly, your doing a great job none the less

Blade

And when it came the the picky clients, it started that they would ask for specific girls, and it just asked for different tasks instead, allowing me to just keep them on the same girl, I would suggest having it so that they had imaged of the girls instead of their preference so that there is a negative if you dont rotate them properly and just keep them on the same girl

Daniel Nair

I wonder if there could be an addition of lesbian action too just to mix it, maybe even double penetration etc. The game is really good for where it's at so far, keep up the great work. :)