Home Creators Posts Import Register Favorites Logout

Content

Hello hello! At long last, I bring you a functioning new battle prototype.

This build has a tutorial, regular battle, and 4 boss battles. Queen->Ardura can be played (sorry Natasha fans, I don't entirely know what I want to for her skills yet)

The philosophy for the new battle mechanics is simple:Player attacks enemy (enemy HP goes down)Enemy attacks player (player HP goes down)

How do we have fun? We give the girls their own skills they can use to "fight" the enemies faster.

How do we make enemies stronger? We give them annoying attacks like Boris, who can attack 4 times in a row. Goblins have their own healers. The King of Avia has a chain to grab onto any girl he wants (let's just ignore the fact that Scarlett is in that battle for now okay?)

How do we not get overwhelmed? Battles come in waves of enemies, with a max of 3 enemies at a time. From my testing, fighting 3 guys IS overwhelming if they're all strong (King of Avia battle) and that's okay because it's a boss battle that requires you to think.

---

Character Philosophy

Here are my thoughts on how the girls should be played.

Queen: A leader role who can heal the girls to keep them in the battle. She is really good with her mouth, and can force mouth damage using her kiss attack. She requires another skill, but I don't know if it needs to be DPS or utility.

Suki: Glass cannon. She can pin down an enemy and do lots of damage, but can't stick around long enough to survive multiple enemies. Suki torments boys, she needs another skill to reflect that.

Esxea: Esxea is tiny and can be fucked quickly. Like I mentioned above, I want to re-work her skills to accommodate that. 

Scarlett: Crowd control. Scarlett's whip attack gives all of the girls time to regen health and SP. If it's just one enemy, Scarlett can handle them by repeatedly stomping on them so that she takes less damage. And to top it off, she can force tit damage to anyone by breastfeeding them, that skill even works when you switch girls. Imagine Queen kissing you, while you suck on Scarlett's tit, while Suki pokes your butt, while fucking Esxea as fast as possible. That's a deadly combo!

Ardura: Good for fighting bosses. Her enrage ability requires 100 SP, but will do chunk a boss down. Her attack rate is low, so you're usually better off fighting with a different girl. If need be, she can be a tank and reflect damage for a bit.

Natasha: She is not in the prototype yet, but I think she needs a heal move, maybe for the lowest HP girl in the party? Maybe she has life drain type moves? That's more like a warlock instead of a nice little magic elf girl. I'll go stalk some MMOs and see what kind of skills mages have.

---

What I'm still working on:

Queen needs another skill

Suki's skills require a lot of SP, I want to give her a low SP attack

Esxea's skills should revolve around her attack speed, I will probably remove her shield skill

Ardura needs another skill

Natasha

Art and sound stuff for skills and enemy attacks

Some animations are not fullscreen

The King of Avia boss battle is probably a little too hard and it's okay if you're losing, I'll work on it

Play on Browser 

Windows 

MacOS 

Linux 

Android 

Files

Comments

Brien Davis

I’m excited to try it out later dude!

DPMaker

Btw if you're stuck at the main menu, just restart the game. Dumb little bug I forgot to fix

Jay Emerson

Looks great seems like the parameters need a little tuning to me. Didn't pass a single one. The girls stats drop like a rock but the Customers seem unaffected, including by any special powers except possibly Ardura. What is the Customer's Attack supposed to simulate actually? Are these Jack The Ripper wannabe types or something?

Tobias Apples (edited)

Comment edits

2026-09-06 16:00 Ok, I decided to save my judgement until I had won all six test fights. And now that I have I will say; it's too hard and not sexy. Animations aside, this feels like a fight, not sex. The previous 'battle systems' felt more like an orgy, including your last test. Even as a fighting system, this one is a battle of attrition, trying to manage HP and SP to wear out the enemy before you lose. It's something you can fine tune and perfect I'm sure. The hardest fight is the 2nd one you made, with the Easthollow waves where you only have Queen. I tried a bunch of tactics and it came down to building up the SP to heal while resting from the client, then diving back in. TLDR; I would like for you to prioritize the fun sexy times over the challenge.
2022-02-06 15:45

DPMaker

I purposely only put difficult battles in this prototype, because they were simulating boss battles where you are a little underleveled. Let me get some regular battles into the prototype and fine tune the numbers so that it's fun to beat them up. Customer attacks aren't defined, but I was thinking a spank or grope type attack. And girls losing HP just means they're tired, it's not actually health. Getting spanked 30 times would get annoying to anyone, and they would need to rest.

DPMaker

Thanks for the feedback! Let me work on the numbers and get some non-boss battle examples into the prototype. I wanted all of these to be difficult, but I can create some examples of regular battles you would do in like the brothel.

Jay Emerson

I'd like to suggest a couple ideas. First, replacing the crossed swords icon that indicates an attack with something that doesn't imply violence, maybe something that is more sexy like animated hand groping a boob or spanking and ass, or maybe a tongue etc. That may also open up some interesting variations. Second, if the girls flash pink or white which implies orgasm in most games instead of red which implies blood? Third, if the pace of "attacks" is much much slower, it will feel less like a Friday the 13th remake.

DPMaker

Oh that's pretty smart! Thanks!

Daniel Nair

Hey DPMaker, maybe if the girls can acquire intertransferrable skills between them would be good, ie each girl has their own unique skill which can be used/learnt by the others and that unique skill can be upgraded or even fused as a power up kind of thing? Maybe even implementing like a tag/assist where at a certain level two or more girls can create an ultimate attack which can be used after a surge refill. Just as a suggestion 😁

Bryant Bellabe

Does the game update itself or do i have to reinstall?

Yoda

I agree I like the current system as it goes well with the story and the general theme. For example when lillith sets them against hundreds of minotaurs it makes sense. Where as this system wouldn't go well with that. The current system is good and I prefer this format.

DPMaker

You'll have to reinstall, sorry! This will be solved once we're on Steam because then Steam will do all the work for ya

Brien Davis

So I tested it and I actually like new style, I like the larger Al box for the animations, before had it seemed like a waste of an animation because you could hardly see it in the smaller box , overall I like it! The actual combat I don’t have much of an opinion about, it really was just the animation box being much larger I think is a good idea,, although I think it would be better left to be able to to have multiple enemies attacking at once still? Maybe make it a scaling thing? At level 10 they can take 2 at once and then by 25 they can take 4 at once?

Zekpos

You could replace the sword icons with something that illustrates the "spanking and grope" type attacks. Maybe add a subtle sound effect? It was quite hard to keep track of when an enemy was attacking - and for bosses like Mog it felt essential to know WHEN the large hits come in.

Zekpos

I'll say that this new system definitely had some puzzle-y moments where, once you figured out the fight gimmick, the satisfaction of clearing the challenge was pretty good. However it also gives the player less time to take a breather and just enjoy the show (granted this could just be because all we're being shown is are boss battles). I can imagine that once you've got Scarlett and Ardura, you'll be spending most of the screentime using their kickass dps/hp advantage. I'd love to try this in just a casual battle!

Saving Genocide

Most mmo mages are the backbones. They are healers, great with long distance attacks etc. Like summoners, mages stand no chance against up close attacks seeings that they have no ability nor skill for up close encounters. So giving natasha to abilty to heal is not a bad idea at all. You would just have to make it stand out from all the other mmos.