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Hi everyone, take a look at the attached diagram. This is my starting point.

For now, let's not allow random girls to join the brothel. Only our 6 main girls.

Queen will start with one bedroom in her brothel. Customers will come in and you can fuck them for gold.

With gold, you can start working on buying new rooms like a glory-hole. Since Queen can't make gold alone, you'll need to recruit Suki from the storyline to start making more gold.

Repeat this process to buy more rooms and buildings. Girl's stamina can be increased as they level up so that they can work for longer.

Brothel rooms can be tiered so that we can have more difficult rooms that give you more money, but make the girls tired more quickly.

SimBro Comparisons

In SimBro, clients would pop up on the screen and you had to assign them to girls. I figured that might be a little annoying so I chose to have customers automatically enter bedrooms and you can assign girls once you see them in there.

In SimBro, you could also pass time by waiting 1 hour. I don't think this has to get complicated, a simple pass time button should suffice. Unless we absolutely need a day-night cycle, I won't let players know what time it is.

Thoughts?

Consider this to be the bare minimum requirements for a brothel game. Do you have any thoughts or ideas on how this could be expanded? Or tell me if you don't like anything about this design.

I personally would like to see randomness throughout the day so that it's not as simple as assigning a girl and passing time.

Files

Comments

Yruama Arievilo

the transformation into a man is missing

Hans

Can you enter a room? By that I mean can you see the cool animations you've made? In the current version you only get to "use" one girl at a time which kinda defeats the point of leveling the girls if I only use one of them in battle. I like the idea of assignment in rooms. But somehow you have to make sure, that it stays interesting to switch the assignments once in a while to keep things fresh. I'm thinking of something like a mood system, perhaps?

Marcus Evenstar

Randomness would keep the management part of the game interesting rather than memorizing a daily procedure to follow, grinding away for points/ moneys/ status.

DPMaker

Yes you would be able to enter rooms and see all the pictures and stuff. This is a replacement for the brothel only, I'm going to keep the current combat system as-is until we have a good brothel management game. A mood system is a good idea, thanks.

BONES

So far so good, I think you'll be able to make something from this

DPMaker

Absolutely. Definitely need to make sure there's enough randomness to disrupt the players daily. The specifics can be thought of later, but the idea of randomness needs to be implemented.

DPMaker

Você está falando de conteúdo futanari?

Yruama Arievilo

Sim. Antes havia uma magia que podia ser usada na casa delas. Nessa última atualização não teve

DPMaker

Desculpe a espera. Eu adicionei o botão ontem. Faça o download do jogo novamente. Versão 0.14.4

Yruama Arievilo

Muito obrigado. Admiro muito vocês e amo o seu jogo

Koko

I feel like implementing something along the lines of the girls specializing in client fetishes or certain room scenarios for productivity bonuses would work well here. Maybe the clients themselves have some special requests that only a certain girl may be more skilled at.

Koko

Overall seems like a solid foundation for the brothel.

spielc

I like they idea you detailled in the diagram. So Geoff would extend the brothel as you handled it up until now? And what about the "placement" of the different rooms? Is it fixed or would it be possible to build the brothel in any way, shape or form we want? I am asking because i was thinking about the possibility to add something like "dependencies" between rooms... E.g. if you you have a bedroom with a window next to another bedroom so customers can watch other girls fucking you can finish them off quicker but make less money for example

DPMaker

Thank you, these are great ideas.

DPMaker

Thanks. It'll be implied that Geoff is helping you build the rooms. You still need to go to his shop to upgrade your house so that more girls can be added. Linking brothel rooms sounds like a very neat idea. I say, it's a very difficult idea to execute right now so let's put it on the backlog until the rooms by themselves are good. That's a very interesting idea thanks for sharing.

Mr.Bearhands

While I like the more hands/active aspect of this game, I would appreciate a more passive playstyle when just grinding for money and such. I think this set up is good.

DPMaker

Thanks, I hope to make a fun prototype of this soon.

Sower of Systems

I think this is a very good start. Big fan of all the points you mentioned. I had a thought. Usually owners make their personal service more and more exclusive and expensive as their business. I wonder if you have any ideas about a way to implement this dynamic? Like having certain vip customers perhaps, that require all of Queen's stamina and may only be served by queen. Our better yet I think, a system to increase max stamina of girls as they work. Something that forces you to choose you favorite girl/ girls who will grow to a point where they are more skilled than others an therefore able to attend to the vips. If course in imagining these vips being major story npcs

DPMaker

Very good idea to lock some girls out of being able to service VIP customers. I'll see if i can get this working in the first prototype, if not you can definitely expect to see it in a later prototype.

Sower of Systems

I think the thing to remember is that the mechanic aught to make people feel more attached to their favorite girls and make them feel more special, as well as the vips. The danger is always that you might instead make people feel like the game is taking things away from them. It could add an element of replayability too if done well

DPMaker

Okay, I understand what you mean. I'll try my best.

Randy Miller

Maybe this could be the daily mini game for gold and keep the combat mini game (the current one) for like special events if that's possible.

DPMaker

Yes that's correct. I would like this to be the brothel part of the game and the combat stuff will be during the story and for boss battles.

Chad Beckstead

I think this is a pretty cool idea. Its going to be cool to see it linked with the story like more randomized customers over time. Are you also thinking about programming in some directed specific customer preferences, like the fancy investor after his quest coming by to get mostly bjs from queen every day, maybe Leon can come by for head from queen mostly for a while then late game preffering Natashas asshole. Maybe geoff likes sukis mouth and later mostly visits ardura, School kids come by more often for skarletts tits after her cow quest and then more for queen after the art quest. The pesants usually preferring Skarlett and the basketball players coming once every handful of days to represent basketball games or anything like that?

DPMaker

Yes, that is the ideal end goal. We are starting as minimal as possible and then slowly working our way up to everything you explained above.

kingyo

i love tht plan specifically