Necromancer - Sandrotten (Patreon)
Content
It's the Sandrotten Necromancer! The mummy-mancer that was promised.
The Sandrotten gets a variety of abilities themed around the hot desert winds. And, it marks the addition of mummies to the class! They'll be making their way over into the base class soon enough.
The spell list is straightforward enough — hot, sandy, dusty magic, and the addition of mummy fist and rotting sands to flesh things out. Mortuary Arts gives you some appropriate tool proficiencies. Scouring Sands gives you a reaction to hit your enemies with a debilitating heat blast. Mummy Master gives you the free rite that so many subclasses do, in this case to make sure you're mummying it up. At 7th, Searing Winds gives you a unique movement option, dealing light fire damage to an ally in return for throwing them across the battlefield. Scorching Heat lets you replace all your cold damage with fire. Desert's Ruin at 10th boosts your fire damage and makes Scouring Sands easier to use. Sands of Decay at 15th buffs your Scouring Sands again with three flexible options. And Curse of the Sands is your capstone, letting you spray fire vulnerability anywhere you want.
For your subclass rites, you've got a lot of options. Mummy Minion is actually a fake-out; I'm going to move it to a general rite on the class, but while working on this, I had to put it somewhere. Desert Driven lets your mummies neutralize their fire vulnerability. Cold Command lets you cast command (bonus points if you get the reference). Sandsight grants you and all your minions limited blindsight — nice to have, and extremely useful if you like to use your spells to spray heavily-obscured clouds across the battlefield. And Embalmer's Rites lets you pick up a set of thematically-appropriate healing-ish spells.
Let me know what you think!