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It's Abomination-Mas! I suppose it's also St. Patrick's Day, so maybe I should have had a "Nature of the Leprechaun" or something ready for you. But here's giant bat-monster instead, which is close enough!

PDF: https://www.somanyrobots.com/s/Class-Abomination.pdf

GMBinder: https://www.gmbinder.com/share/-OaIBtALWJfcfEV3_vcb

Changelog

Added the Nature of Blood!

Nerfed Sacrificial Frenzy

Increased cost and limited to 1 frenzy per round

Renamed Unlearned Skill and clarified

Nature of Flame

Replaced Overwhelming Blaze with Spreading Blaze

Buffed Unbounded Ignition

Nature of the Slayer

The general idea here is a) to rein it in, it was too strong, and b) to open up more space for the Nature of Blood. So most of Slayer's temporary hit point generation is gone, and instead of being tanky while it kills things, it's more of a glass cannon that burns through its own hit points to deal damage.

Nerfed Whirling Claws

Replaced Demonic Frenzy with Demonic Consumption

Reworked Bloodthirsty Frenzy to accomodate above

Reworked Bathed in Blood similarly

Added Chaotic Defenses

Files

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