Minotaur Species (Patreon)
Content
Because you want to play as a fearsome stompy cow-person, and nobody's ever written decent rules for 5E to let you do that.
This new, improved minotaur fixes all the complaints you had about the original. It's a brute who can steamroll their enemies in melee, but doesn't *entirely* forget about those horns when they're in the backline. It's got four subspecies, to help reflect the different varieties of minotaurs across the planes. And it's got species feats available so your level-ups can be as free or as full of bull as you want.
Design-wise: It's always bothered me that vanilla minotaurs are just...lame. Hammering Horns was an always-available bonus action that conflicted with many builds, and Goring Rush was fully useless if you weren't a strength-based melee character. And minotaurs without Powerful Build? Come on. So I replaced those two horns abilities with Goring Charge, which scales up as you level and does enough damage that even a backliner will get some value out of it on occasion. I created a few subspecies, which helps reflect that minotaurs really are quite different in different settings. And I added species feats! Every species deserves feats, so we've got one that makes you an expert at givin' 'em the horns and one that's useful for casters and backliners.
This has been fairly well tested at this point, and now that it's got original art, it is Done, stick a fork in it. As always, if you want to discuss or see early previews of new stuff, come talk about it on Discord.