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Pro Version Updates:

General:

  • Added module settings options to enable or disable Pro features in the Isometric Module, providing flexibility for performance optimization or addressing bugs.

Pixel Perfect Tile Selector:

This feature allows selecting isometric tiles based on their non-transparent pixels, ignoring their bounding box.

  • Utilizes an optimized shader-based method, leveraging the gl object selection technique.
  • Changes:Resolved issues when switching scenes. Enhanced caching efficiency for the shader.

TokenOccluder:

This feature provides automatic detection and occlusion of tokens by isometric tiles when tokens move "behind" them.

  • Highly optimized implementation, employing a shared texture buffer for all tokens and tiles, with heuristic bounds detection for iso-transformed textures.
  • Implemented a custom z-buffer texture for all tiles, which serves as input for the token's occlusion shader.
  • Entire process utilizes shaders and textures to maximize performance.
  • Debuted in this version!