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Poll

❤️New Poll! Types of relationships❤️

  • Sweet & Romantic – Slow burns and heartfelt connections 22
  • One True Love – You commits to just one girl 2
  • Enemies to Lovers – From clashing blades to tangled sheets 45
  • Hard Domination – You take control (…firmly) 16
  • Femdom Rules – She’s dominates over you 6
  • Competitive Harem – Girls fight for your attention 22
  • Polyamory Paradise – Everyone loves everyone (no jealousy!) 52
  • Playful Cat & Mouse – She teases, you chase (or vice versa) 12
  • Friends to Lovers – Bonding turns to… closer bonding 20
  • Yandere Obsession – She’s way too into you (red flags optional) 12
  • Corruption Route – Seduce, corrupt, and break their morals 15
  • No Strings Attached – Pure physical fun (zero romance) 4
  • 2025-03-29
  • —2025-04-04
  • 228 votes
{'title': '❤️New Poll! Types of relationships❤️', 'choices': [{'text': 'Sweet & Romantic – Slow burns and heartfelt connections', 'votes': 22}, {'text': 'One True Love – You commits to just one girl', 'votes': 2}, {'text': 'Enemies to Lovers – From clashing blades to tangled sheets', 'votes': 45}, {'text': 'Hard Domination – You take control (…firmly)', 'votes': 16}, {'text': 'Femdom Rules – She’s dominates over you', 'votes': 6}, {'text': 'Competitive Harem – Girls fight for your attention', 'votes': 22}, {'text': 'Polyamory Paradise – Everyone loves everyone (no jealousy!)', 'votes': 52}, {'text': 'Playful Cat & Mouse – She teases, you chase (or vice versa)', 'votes': 12}, {'text': 'Friends to Lovers – Bonding turns to… closer bonding', 'votes': 20}, {'text': 'Yandere Obsession – She’s way too into you (red flags optional)', 'votes': 12}, {'text': 'Corruption Route – Seduce, corrupt, and break their morals', 'votes': 15}, {'text': 'No Strings Attached – Pure physical fun (zero romance)', 'votes': 4}], 'closes_at': datetime.datetime(2025, 4, 4, 17, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 3, 29, 0, 7, 47, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 228}

Content

Hi everyone!

It's time for a new poll, and today we want to talk about the types of relationships you love most in games!

One of the most important gameplay elements in Tame It Too!, is interacting with gorgeous but sometimes quite dangerous monster girls. And let’s just say... things can play out in a lot of different ways. Will it be sweet and romantic? Bold and dominant? Who knows! Every girl is unique, and each one needs her own special approach.

So, what’s your style?

Do you prefer winning them over slowly — gifts, moonlit dates, tender moments? Or would you rather take charge? Maybe you like it when they call the shots? Or perhaps you enjoy complex dynamics where each girl needs her own "key" to unlock? And hey, no shame if you just want to skip straight to dessert!

We’ve put together a list of common tropes and some dynamics planned for Tame It Too! You can choose multiple options at once! Don’t forget to share your own ideas in the comments, your suggestion might just inspire something wild!

Your votes will help us understand your preferences and make the game even hotter!

Have an awesome weekend, and stay tuned!

Comments

Jacques Gousset

corruption: in the sense of slowly making them discover new pleasures and getting them to do what they had not suspected they were capable of loving doing

LeahLorenna

I think variety is important as more girls are introduced. Not just visually but also their relationships to make every connection feel different. So it's probably a good idea to have one of each eventually. Personally I think the corruption route works well naturally with these girls who assumably have little to no sexual experience (except for bunny as it seems), but you can't go down that road with every girl, it just becomes repetitive :) One True Love option, if it is ment in that way, always clashes with the harem idea, BUT I honestly wouldn't mind to have a little more freedom in who or how to persue a girl and to have choices matter. I know this is a tough one. What I mean is this: right now the quests tell us exactly how to progress and gain their trusts. Except for peeping scenes we havent unlocked a real sexual encounter, yet with the new girls. But I assume that if we keep following the quests and do what the quests tell us that's where it'll lead. But I think it could be nice to let the player figure out how to eventually unlock the spicy content. Like I do love the progression of the main quests and having side quests and something to work/built towards to is awesome. But I think after the quests helped you gain their initial trust it could be fun introducing a few options like talking points, giving presents, or other actions, etc to start romance the girl. And depending on their predefined relationship they like or dislike different things or don't even have certain options available so the player has to find out how to progress further. Or maybe during their quests the player could make certain choices that either gets them closer or not. This could lead to more sense of discovery and might make it more rewarding. Sorry for the long comment! 😅

A. E.

English (translated by google): So, essentially, I agree with LeahLorenna's comment; it hits the nail on the head. Only the option of monogamous love, as romantic as it sounds, doesn't fit here, as it contradicts the basic idea of ​​the game and was actually already taken to the extreme with "Tame-It." However, depending on how the game progresses, Lee could temporarily favor one of his girls, neglecting the others, and this might then lead to a FemDom situation if the other girls remind their prince that they also have needs. Likewise, one of the girls could come to the conclusion that Lee and/or the harem community isn't for her and ultimately leave the group. This could happen either as a tearful but amicable farewell or through conflict. Or two of the girls find each other and leave the group together. Furthermore, As for the tribe that kidnapped Tonya, other men seem to be coming into play, and perhaps one of Lee's girls takes a liking to one of them and leaves Lee—although that could also open up new avenues for how life on the island continues. This could lead to new relationships, even diplomacy, and perhaps entirely new paths for Lee and Tonya. Although Tonya isn't that important to me. I like Lee's "monster" girls more, as they clearly bring a more exotic element. New conflicts could also arise because the tribe might kidnap other girls from Lee's group, and Lee and his friends have to act to rescue them. Overall, what's important is that there's a lot of variety and that Lee is constantly facing new challenges. As diverse and colorful as the girls are, love must be just as diverse and colorful. Regardless of how the game develops, I'd also like to make a few comments about the view of the game world. I've been following and supporting your game for almost two years, and I've noticed a few things during that time. I'm actually very impressed with your game, because you've managed to combine an erotic game for adults with wit, entertainment, and variety without falling into the usual clichés and weaknesses of the erotic gaming sector. That's really good work. However, it's also noticeable that, with everything TameItToo has to offer so far, you've fallen quite short of your potential with the design and detail of the game world, in my opinion. Of course, it's not all that easy, but when you switched from the Unreal Engine to the Unity Engine, I praised it as a good idea, as Unity is likely to be more cost-effective, not as hardware-hungry as Unreal, and probably easier to use. But by now, I had expected that you would put more detail into the environment in addition to the plot and the girls, but that hasn't been the case so far. To be honest, the environment still looks pretty rough and lacks detail. I think you developers should focus on improving that. And there's plenty of evidence that Unity can create better environments. Of course, the Unity engine can't compete with the Unreal, Cry, or Red engines used by other major studios, but if you want to see where I think the bar is set for Unity, just take a look at the now 11-year-old Subnautica. That shows what Unity is capable of, and I think you should at least get in that direction with the level of detail in the game world. German: Also im wesentlichen schließe ich mich dem Kommentar von LeahLorenna an, dass trifft es ziemlich gut. Einzig die Option einer monogamen Liebe, so romantisch sie klingt, passt hier nicht hin, da sie der Grundidee des Spiels widerspricht und eigentlich schon mit "Tame-It" ad absurdum geführt wurde. Allerdings, je nach dem, wie der Spielverlauf abläuft, könnte Lee ja temporär eines seiner Mädchen bevorzugen, die anderen vernachlässigen und es dass dann vielleicht wiederum zu einer FemDom-Situation führen, wenn die anderen Mädchen ihrem Prinzen ins Gedächtnis rufen, dass sie auch Bedürfnisse haben. Genauso könnte ja auch eines der Mädchen für sich zu dem Schluss kommen, dass Lee und/oder die Haremsgemeinschaft nichts für sie ist und sie verlässt schließlich die Gruppe. Was sowohl als tränenreicher, aber einvernehmlicher Abschied als aber auch durch Konflikte geschehen kann. Oder zwei der Mädchen finden zusammen und verlassen die Gruppe gemeinsam. Zudem,. was den Stamm, der Tonya entführt hat betrifft, da scheinen ja auch noch andere Männer ins Spiel zu kommen und eventuell findet eines von Lees Mädchen Gefallen an einem von denen und verlässt Lee - wobei das auch neue Wege eröffnen könnte wie das Leben auf der Insel insgesamt weitergeht. So könnten neue Beziehungen entstehen, ja geradezu Diplomatie und vielleicht ganz neue Wege was Lee und Tonya betrifft. Wobei Tonya für mich gar nicht so wichtig ist. Ich mag Lees "Monster"-Mädchen mehr, da sie eindeutig ein exotischeres Element mitbringen. Es könnten auch neue Konflikte entstehen, weil der Stamm vielelicht weitere Mädchen aus Lees Gruppe entführt und Lee und die seinen zur Befreiung schreiten müssen. Insgesamt wichtig ist eben, dass da viel Abwechslung drin ist und Lee immer wieder vor neuen Herausforderungen steht. So vielfältig und bunt die Mädchen sind, so vielfältig und bunt muß auch die Liebe sein. Ganz unabhängig davon wie sich der Spielverlauf weiter entwickeln wird, möchte ich an der Stelle auch etwas über die Ansicht der Spielwelt anmerken. Ich verfolge und unterstütze Euer Spiel seit nahezu zwei Jahren und mir ist in dieser Zeit doch das eine oder andere aufgefallen. An sich bin ich sehr überzeugt von eurem Spiel, denn ihr habt es bisher geschafft ein Erotikspiel für Erwachsene mit Witz, Unterhaltsamkeit und Abwechslung zu kombinieren ohne dabei in die branchenüblichen Klischees und Schwachheiten im Erotikspielbereich zu verfallen. Das ist wirklich eine gute Arbeit. Allerdings fällt auch auf, dass bei allem, was TameItToo bis jetzt zu bieten hat, ihr doch mit der Gestaltung und Detailliertheit der Spielwelt ganz schön hinter den Möglichkeiten zurückgeblieben seit, wie ich finde. Natürlich ist das alles nicht so einfach aber als ihr damals von der Unreal-Engine zur Unity-Engine gewechselt habt, habe ich das als gute Idee gelobt, da Unity wohl einerseits kostengünstiger als auch nicht so hardwarehungrig wie Unreal sein dürfte und vermutlich leichter zu bedienen ist. Doch mittlerweile hatte ich erwartet, dass ihr neben der Handlung und den Mädchen eben auch an der Umgebung mehr Detailarbeit macht, aber das ist bis jetzt nicht der Fall. Um ehrlich zu sein, sieht die Umgebung immer noch ganz schön grob und detailarm aus. Ich denke da solltet ihr Entwickler auch mal ein Augenmerk drauf legen, da besser zu werden. Und das Unity bessere Umgebungen dastellen kann, dass ist vielfältig bewiesen. natürlich kann die Unity-Engine es nicht mit der Unreal-, der Cry- oder Red-Engine aufnehmen, die andere große Studios nutzen, aber wenn ihr euch mal anschauen wollt, wo meiner Ansicht nach die Messlatte für Unity hängt, dann seht euch mal das mittlerweile 11 Jahre alte Subnautica an. Da sieht man mal, zu was Unity dann doch fähig ist, und ich denke, zumindest in diese Richtung solltet ihr beim Detailgrad der Spielwelt kommen.

AnimeMan

A lot of possibilities. All can be fun but from what I've seen MC (forgot his name) is very likely going to go the route of taking the time to befriend all candidates and let them assimilate into the harem when they're ready. It's already going in that direction with Cat and Octa in the picture anyway. At most there might be some initial conflict, maybe a bit of jealously at first, some competition, maybe some personalities butt heads with each other, but they'll all eventually work it out. If anything like corruption is involved I'd prefer it be done to a minor level. So far to my knowledge the most corrupt thing MC has done so far was touch Cat a little while she slept in the first game. Perhaps some sleep fucking with some girls who aren't sexually comfortable with him yet. Hell maybe a few particularly pervy girls might even join him in the act. But ultimately like I said, I kinda like to focus on what will eventually become a harem paradise (with some challenges to overcome to make it happen) So yandere?.... I like the "I can fix her" material.

Jacques Gousset

just one little sentence keep in mind in tame it it's just monster girl .... not only girl what is it acceptable for a monster girl ? are they more girls or more monster ? if bunny is a bunny she just want to build the largest and strongest clan possible.... if monsters girl's are more monster than girls sex is more for procreation than for pleasure ..... Jealousy don't really exist between them partners choose each other and stay together until they can procreate, then each goes their own way or not, but clearly feelings don't come into play. What can I say to Tanya who might end up in such an atmosphere? Would it be more acceptable for her if these rivals were only here to procreate? A sort of womb? Tame it too, and by the way, the name says TAME IT, right? Do you remember what Tame It means?

A. E.

English (translated by google): Ah, I think you're wrong! TameIt, or rather TameIt Too, implies that this is primarily about taming and ultimately subjugating the monster girls, but I don't think that's the case. The interactions between Lee and the girls have become far too complex to be viewed so simply. Even in TameIt, the storyline between Cat and Lee, and also Octa, was much more than just a process of taming them. And I don't think that's the goal of the developers at MankaGames. They made it clear from the beginning that they wanted to give the monster girls their own personalities and that they weren't instinctive animals, but rather pretty women with a certain something! And as I already wrote, there was more going on between Lee, Cat, and Octa than just sex. And with the two girls who have joined the story so far—Bunny and the fox girl—there's already more going on than just sex. And then there's the fairy. She's definitely more than just a monster girl and has a complex personality of her own. Therefore, I think TameIt Too wants to be and can be more than just a sex game. German: Ah, ich glaube, da hast Du mittlerweile unrecht! TameIt beziehungswesie TameIt Too impliziert zwar die Vermutung, dass es hier in erster Linie um das Zähmen und letztlich Unterwerfen der Monstermädchen geht, aber aber dem ist, so empfinde ich das, nicht so. Die Interaktionen zwischen Lee und den Mädchen sind mittlerweile viel zu komplex geworden, als dass man es so einfach sehen kann. Schon in TameIt war die Handlung zwischen Cat und Lee und zusätzlich Octa viel mehr als ein reiner Prozess der Zähmung. Und ich denke dass ist auch nicht das Ziel der Entwickler von MankaGames. Sie haben ja von Anfang an klar gestellt, dass sie den Monstermädchen eigene Persönlichkeiten geben wollen und sie keine instinkthaften Tiere sind sondern eher hübsche Frauen mit einem gewissen Extra! Und wie geschrieben bereits zwischen Lee, Cat und Octa war mehr am Start als nur Sex. Und mit den beiden Mädchen, die in der Handlung bisher dazu gekommen sind - Bunny und das Fuchsmädchen - ist auch schon mehr los als nur Sex. Und dann ist da noch die Fee. Die ist definitiv mehr als ein Monstermädchen und eine eigene komplexe Persönlichkeit. Daher denke ich, dass das TameIt Too mehr sein will und auch kann als ein reines Sex-Spiel.

Manka Games

Thank you so much for sharing your opinion! Of course it is hardly possible to fulfill absolutely all types of relationships within one game. But we're holding this poll to find out what our players like and possibly adjust our plans depending on the results 😉