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Hey everyone!

We're preparing a big update for Hack & Tease, featuring a brand new mechanic — security camera hacking! And along with it, two new minigames to support the camera hacking system. Good news is they're already done!

Of course, new mechanics also mean lots of new content! And this part turned out to be a bit trickier than expected, because we want everything to look like you've genuinely hacked into a camera. That means the visuals need to match that specific style. A bunch of images are already done, but it wasn't quite enough, so we've decided to push the update release back just a little. We're hoping to show you everything very soon, so the wait won't be long!

What else is cooking?

We're also continuing development to make the game even more engaging and fun. Right now, we're working on two more new minigames that will spice up the process of hacking the girls:

1. Botnet Commander

You'll manage a DDoS attack and send different data packets. Sounds complex? We've turned it into a simple sorting game. Easy and satisfying!

2. Social Engineering

Here, you'll chat with the girls and trick them into sharing personal info through casual conversation to unlock even spicier content.

These minigames will be added in further updates.

What's the bigger plan?

As you may have noticed, each girl currently has 7 hacking levels, and you play 3 minigames to progress through them. Our plan is to give each level its own unique minigame, more variety, more fun, and a juicier process for unlocking those photos!

And there's even more coming! Stay tuned, friends, we've got a whole bunch of plans ahead!

Wishing you all an awesome mood and a fantastic weekend! ❤️

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Comments

A. E.

English (translated by google): What exactly is Hack & Tease going to be? Is it supposed to be a standalone game? As I understand it so far, it's a spin-off from non.trivial and depicts Sam's activities, right? Admittedly, I'm not entirely sure, since I haven't played non.trivial since it was put on hold and never got to the part with Sam, if it's even available. I've taken a look at Hack & Tease and, well, it's an interesting idea. But I don't find it convincing at the moment, which is probably because what's available so far is pretty bare without a storyline, making it hard to assess its gameplay potential. It would be great if you could release some more information (your communication is usually so exemplary) about how you envision the overall development of Hack & Tease. Whether it will be a stand-alone game, and if so, what the background will look like, or whether you are giving a preview of a feature from non.trivial. German: Was wird Hack & Tease eigentlich werden? Soll das ein eigenständiges Spiel werden? So wie ich das bisher verstanden habgen ist es doch eine Auskopplung aus non.trivial und stellt Sam's Tätigkeiten dar, oder? Zugegeben, sicher bin ich mir nicht, da ich non.trivial seit es auf Eis gelegt wurde, auch nicht mehr gespielt und nie den Teil mit Sam erreicht habe, so er verfügbar ist. Hack & Tease hab ich mir mal angeschaut und, naja, interessante Idee. aber überzeugend finde ich es zumindest derzeit nicht, was aber vermutlich eher daran liegt, dass das bis jetzt verfügbare ziemlich nackt ohne Rahmengeschichte dasteht und man so auch den spielerischen Nutzen nicht gut einordnen kann. Wäre schön, wenn ihr dazu mal ein paar mehr Informationen rausgebt (eure Informationspolitik ist sonst immer so vorbildlich), wie ihr euch den Werdegang von Hack & Tease insgesamt vorstellt. Eben ob es ein Stand-alone-Spiel werden soll, und falls ja, wie der Hintergrund aussehen wird, oder ob ihr hier eben eine Aussicht auf einen Feature von non.trivial gebt.

Manka Games

In (non)trivial, Sam’s gameplay differs slightly from what we did in Hack & Tease, but conceptually they overlap. So what is Hack & Tease? First and foremost, it’s an experiment—we hadn’t made games like this before (nor had we approached development from this angle), and I were curious to see how it would turn out. And, judging by the reviews, it turned out to be quite interesting. However, will we be able to incorporate it into (non)trivial in any way? I don’t think so; at most, we might borrow some mechanics and minigames, and perhaps a few girls from H&T for (non)trivial. When I started developing this game, I didn’t take the scenario into account at all. This allowed me to focus on gameplay and content, and at the same time speed up development, but it led to some problems—for example, the game’s timeline doesn’t align with the events in (non)trivial, which are scheduled across decades of in-game events. But we’re already discussing the storyline within the team and will come up with something :) We plan to refine the game in terms of the main storyline and mechanics, but right now a lot depends on the players; for example, if players start actively creating unofficial packs, we’ll consider adding a community marketplace for them. But overall, at the moment, I’m positioning H&T as a small game with a constantly expanding massive amount of content, unlike the Tame It Too! formula, which focuses more on gameplay and story, with content serving as a reward for in-game challenges. -- Asmodeev