Weekly News (Patreon)
Content
Hi everyone!
Last week we focused on bugs and rolled out a hotfix that we hope closed a lot of open issues and made the gameplay smoother and more stable.
But first, news we’d rather not have to share: both of our latest Tame It Too! versions were leaked to pirate sites almost immediately.
It’s a sign the game is in demand, and that’s the only good thing about it. Leaks like this hurt. We put all our time into development, and when a build shows up on pirate sites this fast, it doesn’t support the game. It just means extra work on leak protection, and it throws off our plans for a public release.
We know some people share these builds because they want others to enjoy the update. The intention may be kind. The effect is not. Honest ratings and reviews of the game help us far more than an early leak ever will.
Please don’t share new versions of the game until we put out a public release. Respect the other patrons, and respect the work that goes into this. We’re here together to bring Tame It Too! to life. Give us the chance to finish it on a high note.
Asmodeev
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And now, on to our development news!
Favors
Work continues on new favors! The list of planned favors has grown again, as we've revisited some ideas and poses to make sure they feel distinct enough from what's used in breeding. Finished animations are being polished and tested, and several more animations are in production. Plenty of tasty possibilities ahead to spice up your relationships with the girls!
Northern Valley
We're working on making the northern part of the Valley genuinely interesting to explore, adding details to all sorts of corners. We're also planning to place new dangerous creatures and hazards there, things that could cause damage if you're not careful! New obstacles and challenges, points of interest, easter eggs, a new lava biome — we're really trying to make this location vivid and memorable.
Cutscenes
Visual assets for both cutscenes are ready! The cutscene tied to Bunny's quest is now being assembled in comic form, and the temple cutscene is next in line. We're hoping to get them both put together fairly quickly and added to the game soon.
Optimization
We’re continuing to reclaim performance and make the game run smoother and more efficiently. This week, we worked on lighting, with a special focus on the village. Players have been building some truly impressive villages packed with torches, and all that lighting could sometimes cause performance drops. Until the most recent build, the game displayed no more than 8 torches correctly. So, we’ve been working on reducing the load in this area.
We’re also currently optimizing and stabilizing the textures used on houses and fences. Every little improvement adds up to better performance, so we’re definitely moving in the right direction!
New Sounds & Music for Steam
We’re currently working on an immersive and mysterious ambient for the new temple. It will also feature plenty of new sound effects, since we’ve added traps and all sorts of interesting new interactions and effects.
And there’s more! We’re preparing the complete Tame It Too! soundtrack for Steam! The album will feature 16 tracks, including all the energetic island tunes and the most thrilling melodies that will keep bringing back memories of your adventures long after you’ve left the island.
Soon, we’ll start working on the album cover design, because what’s a soundtrack without a badass cover, right?
Thank you all so much for your support, dear friends! Stay tuned so you don't miss any interesting news and updates!
Wishing you a great week and the best mood!
_____Natsu 🐰