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Welcome to the first part of this Complete Bottle Workflow, where we will look at modelling our wine bottle in Cinema 4D.

We start off by finding our reference and using this as a guide to create our bottle accurately, and along the way utilise all the tools, tips and tricks I use in my day-to-day work to model these types of products. This should give you a great foundation for modelling most types of bottles.

I hope you enjoy, and as always, if you have any questions, don't hesitate to ask!

Many thanks,
Ross :)

Files

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Bottle Workflow PT-01: Modelling

Comments

michael hulswit

Great tutorial! I love how in depth this one is, lots of new tips. I had no idea the "close polygon hole" can make quad geometry, and dissolving some edges before doing a normal move saves me quite a headache. Really like the attention to detail, here, can't wait for the next one!

Sirio Gori

fantastic! I didn't know about the right normal of the polygons, and that can affect reflections, shading etc