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In the 3rd part of this tutorial, we look at the rest of the process - Lighting, Texturing and Rendering. We will create displacement maps in Photoshop to add details to our bottle, and then spend some time crafting realistic glass materials as well as finishing off with a couple angles and lighting setups.

I hope you enjoy!

Files

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Complete Bottle Workflow. PT03: Lighting/Texturing/Rendering

Comments

$jMR

Nice!

Micheal Johnson II

Thanks for these, they’re great references for how to improve renders. Can’t wait for the label and environment portions!