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I hope you are enjoying Beta 45. Here is the What's new post!

Weapons Upgrade Console.

You can now spend your hard-earned Tech Stars to upgrade your main weapons. All upgrades are available directly from the console, and include things like ammo capacity, reload speed, and even a laser pointer.

Nerf Gun and Bazooka Upgrades

The Nerf Gun now supports electric darts, giving you another way to shock your victims.

The Bazooka has some fun new ammo types—like a basketball, and just for laughs, a pool cue ball. Be careful with that one.

There’s also a small update to the Spray Gun: now the paint is permanent. This sets the stage for a new feature coming in the next beta—so stay tuned.

Support for Custom Characters DLCs

Starting with our brand-new Cyberpunk Character Pack, which is already available. Once installed, you’ll be able to select new, high-quality custom characters from the Hero Selection Console, and even open them in the Character Creator to make your own edits.

Character Icons

We’ve added the ability to assign custom icons to your characters so you can find them more easily.

Traits

We’re introducing a new system called Traits. It’s still experimental, but traits are designed to permanently alter your characters’ behavior—think of them as permanent serums. We’ll be refining this system in future versions.

As always, we’ve also included bug fixes and general improvements to make the game better.

Here is a full change-log:

Main Features

Introducing the Weapons Upgrade console

Preparing game for Character DLCs

Nerf Gun upgrades

Bazooka Upgrades

Spray Paint is now permanent

Adding Character Traits

Custom Characters now save with an icon

Weapons & Upgrades

Created weapons-upgrade console with “Hold-to-Unlock” tooltips; switched unlockables to click-and-hold activation

Permanent marker and eraser modes for the paint gun; paint gun now writes to the DetailAlbedo slot; added decal upgrade

Impl­emented pong-gun and nerf-dart upgrades; added weapon upgrades for Pong and Nerf

Created bazooka panel with ammo-type UI; added Bazooka Weapons Console UI and ammo-type indicators for Nerf Gun

Developed dematerializer upgrade UI and implemented dematerializer upgrades

Bazooka cue-ball and basketball physics tweaks; added check for rubber-ball hit effect

Shock-nerf improvements and added shock-nerf unlock

Mechanics & Balancing

Calibrated additional status effects and recalibrated sex-toy effects

Adjusted arousal-to-fear influence to reduce its impact

Hidden undiscovered negative opinions; removed body opinion; added body opinion back into selected interactions

prototype saliva effect to skin

Struggle-gesture animations and stomach jiggle

Adjusted pelvis lattice for more natural deformation

Character Customization

Added Chestplate and Cover costumes

Added Fighter Belt to the Character Creator (via DLC panel)

Introduced Toes Length, Head Size, and Diva Headset adjustment sliders

Enabled Traits in the Character Creator;

Extra adjustments to Assassin Top

Added L/R label to Bunny Heels

Removed extra shoulder-width option

Added hairstyles: Cyber Bob, Pig Tails, Bun Hair with Bangs, and Long Hair (Nun)

Added custom character icons and selectable icon slots

Added “Exposed Dalphine” material for the Catsuit

Localization and Language

Purchase and active-serum buttons now update their labels when the language changes

Fixed glowing Japanese-font issue in UI

Fixed subtitle glitch on the feline “big-reveal” line

UI and Controls

Implemented DLC-character panel and Char Selector Console DLC buttons (UI only)

Added extras-characters panel; cleaned up opinions panel in the status console

Added thumbstick and middle-mouse-button inputs for desktop

Skip button now hides after the intro mission

Mission-skip text and gamepad support

Bug Fixes

Fixed visual glitch on flexible toys; adjusted pegboard material tiling

Reset-All exception fix;

fix for double-hatch close on intro

Fixing timeline binding and related VR exceptions

Fixed “Attempt to Desktop Hand” weird-pose error; head-look correction when inserting toys in mouth

Character-with-no-collision-on-pause fix;

fixing sex-reveal dialogue line

character-saving bloat fix

Improved VR multi-healing-hands issue; fixing Hitachi vibration opinion

Cheats

Updated cheat code system (infinite ammo now toggleable)

Added infinite serum length cheat

Genital-clothes interaction cheat now persists

That’s all for now—hope you enjoy Beta 45!

PATREON | ITCH.IO | X | YOUTUBE | LINKTREE | TVS-WIKI

Files

The Villain Sim Beta 45

The Villain Simulator Beta 45 is now available on Patreon, SS and Pixiv Fanbox. Learn what is new on this update! For more info: https://linktr.ee/ZnelArts

Comments

Gipsy5

Let me make a suggestion. Since the hands and armpits are empty, why not add some interesting interactions?

Dave

How do I submit a bug report? I got a "NullReferenceException" and have the player log to share.

Toto

Hello Thank you very much, very good game. Would a French version be possible, please?

MiserableGit

I also have a bug I've encountered since 44. When I edge with orgasm denial serum, their "why can't I cum" comments are interrupted by the normal edging comments.

Wispless

Would a laughing gas weapon be possible with the mouth attachment? Could use same dialogue and pass out after laughing long enough.

cuikaa

This is the best bondage and femdom game I have ever played; I was wondering if you are planning to add futa or femboy body types in the next updates?

ZnelArts Game Dev

Thanks for the nice words, we dont have plans for fembody or futa, sorry.

Mirrazone

These are some really beautiful characters, but at the moment just limited what you can do with them, be nice to have some posing options, along with the dance ones. And at present there only appears to be two intimate modes, or am I missing something? Also would it be possible to give size sliders to some of the toys and suction cups etc? Along with shoulders forward / back, breast separation, everything else seems to be covered..... Thanks :0)

FL Maven

Please reconsider, it would be fantastic.

Davishol

Thank you for the work. I understand that creating a game is challenging, and the detail you put into it is amazing. However, I have a suggestion. Have you ever considered adding more vocal roleplay to the simulation? Specifically, dialogue that reflects classic villain-hero interactions. It doesn’t need to be overly detailed or scripted like the Catwoman scene, but it would add a lot of depth if there were some purpose or context behind why the villain captures the heroine. For example, you could include moments during gameplay where the heroine speaks, revealing why she’s there or what her mission was. That kind of interaction could really enhance the experience.

TheCoolAIDS

Great game, would love to see some more BDSM options. keep up the great work

Daniel Varela

How do I download this to my oculus

Buttmitten1987

Can the guns shoot liquid? Like water balloons or gobs of whipped cream? Or other splashy, sticky, drippy, viscous material?