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Hello cool people,

So I have been playing with the Hair dynamics, I think I came up with an elegant and realistic solution that can be easily applied to any other hair I develop.

Will ship this feature on the next beta. What do you think?

Files

La Douche: Lucy Dynamic Hair POV

Been working with Hair on Unity, I made this interesting Point of View video to showcase the hair dynamics and collisions. You can find out more about this game in: https://www.patreon.com/ZnelArts This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author's imagination or used in a fictitious manner.

Comments

Zombie Possum

Looking forward to it. I think you'll need to take different approaches to each girls hair. The redhead's hair probably wouldn't do well with this approach and likely needed to be animated with bones. Are you using the Unity Cloth implementation for this?

Zombie Possum

Alright... I hate a comment system where enter = submit. If you are using Unity's cloth implementation for this hair, have you set up colliders in the girls head to prevent clipping? It looks like the hair is going inside her head in some instances. Looking forward to the next build, in any case. :)

ZnelArts Game Dev

Oh yeah, some hair will need the use of dynamic bone, but its a lot more work having to rig the hair for that purpose >_

ZnelArts Game Dev

Ohh and I hate even more this comment system just cut my message >_>

ZnelArts Game Dev

I was saying, I do use Unity's cloth system for this one and I did add a capsule collider for the head. I tried to keep it as simple as possible and still accurate, thats why it sometimes clips the nose and some parts of the neck

RossNutkinChan

I'm sure this is incredibly difficult to work with... any way to add more individual 'strands' or narrower lengths of hair so it looks more natural? Keep up the great work!